Mythor wrote:The rotation change predates the Portal 2 DLC, Rage, Fallout DLC, BF3 beta and more.
We've always judged the popularity of a server by how many people actually play on it. The "quality" of a rotation is a meaningless and in any event immeasurable metric.
I was merely replying to what Toad said when he commented that he thought the new rotation was ****, which is not the same thing as it not being populated. The rotation changes were also close to releases of things like Dead Island and RO2, my point being that you can't exclude all these things and so a declarative statement assuming that the rotation change caused the current drop in player numbers is on shaky ground.
Mythor wrote:#13 regularly fills up when there's a map rotation that the regulars are happy to play on every night. Which is presently not the case.
That may be, but my point is that a low player count or low number of regulars on the server doesn't prove that the rotation is unpopular.
Mythor wrote:Because if it's done that way we get a bunch of people who've no intention of actually playing on the server chiming in on their favourite maps and we end up with a rotation like the one that's currently on the server.
If #13's going to be regularly full each night it needs a rotation more of the regulars are happy to play. I get that you think you know better but, well, the facts speak for themselves.
Doesn't really seem to be likely, considering this thread was mostly replied to by forum and/or server regulars. It's not like this forum picks up a lot of traffic from people who don't regularly play TF2 on Internode servers. A fact that you didn't let speak for itself might be that this thread went on for a fortnight with the regulars unable to agree on what exactly a happy rotation was.
Another suggestion: start a specialised event in your steam group, each member of the group gets one comment where they get to suggest a certain number of maps they'd most like on the rotation, then you tally up the results and take the X maps that got the most votes.
Or have a preferential system wherein each member of the group gets to nominate three maps that get a +1/+2/+3 and three that get a -1/-2/-3, with the resulting points at the end used to determine map rotation.