Time to shake up #13 maps?

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Re: Time to shake up #13 maps?

Unread postby Matty » 13 Aug 11, 5:32 pm

GoToadGo wrote: I am opposed to 5 point CP maps and everything they stand for though and they can all burn in hell.
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Re: Time to shake up #13 maps?

Unread postby Jez » 13 Aug 11, 7:21 pm

Gismo wrote:Random thought... gravelpit?


Seconded. :O

GoToadGo wrote: I am opposed to 5 point CP maps and everything they stand for though and they can all burn in hell.


Why? D:
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Re: Time to shake up #13 maps?

Unread postby Soothsayer. » 13 Aug 11, 8:17 pm

Oh my bad. Turns out Offblast is an Arena only map, no wonder!

Not sure why they can't just make it KOTH too <_<
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Re: Time to shake up #13 maps?

Unread postby Jez » 13 Aug 11, 9:47 pm

Soothsayer. wrote:Oh my bad. Turns out Offblast is an Arena only map, no wonder!

Not sure why they can't just make it KOTH too <_<


</3
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Re: Time to shake up #13 maps?

Unread postby Soothsayer. » 13 Aug 11, 9:54 pm

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Re: Time to shake up #13 maps?

Unread postby Jez » 13 Aug 11, 10:06 pm



The funny thing was, you were disguised as me as you went for the backstab, kinda gave you away.
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Re: Time to shake up #13 maps?

Unread postby CapnSilver » 14 Aug 11, 6:06 pm

Myth, when I questioned the rotation the other day, you were being blamed. Whatever it is you're doing, stop it. Just stop it.
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Re: Time to shake up #13 maps?

Unread postby Mythor » 14 Aug 11, 6:25 pm

Current rotation wasn't my idea so I'm not the one to blame. 8)
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Re: Time to shake up #13 maps?

Unread postby GoToadGo » 14 Aug 11, 9:42 pm

Lakeside strikes again. Killed the server in a heartbeat tonight lol. This is what happens when the night starts out on another map and we get to Lakeside toward the end of the rotation :evil:
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Re: Time to shake up #13 maps?

Unread postby Bicketybam » 15 Aug 11, 12:02 am

Mythor wrote:Current rotation wasn't my idea so I'm not the one to blame. 8)


Pfft.
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Re: Time to shake up #13 maps?

Unread postby mkeating » 16 Aug 11, 6:15 pm

It sure wasn't me! :lol:
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Re: Time to shake up #13 maps?

Unread postby quackbutt » 17 Aug 11, 3:57 pm

I played the art contest map (mountain lab, I think) earlier today and found it quite enjoyable. Would it be considered?
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Re: Time to shake up #13 maps?

Unread postby Hedwig » 23 Aug 11, 2:09 pm

This seems to be getting nowhere. :lol:

My suggestion (mostly just based on previous posts)-

1. Pipeline maps
2. Keep Frontier
3. Keep Barnblitz
4. Keep Badwater
4. Dustbowl
5. Egypt
6. Mountainlab
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Re: Time to shake up #13 maps?

Unread postby quackbutt » 23 Aug 11, 4:25 pm

Hedwig wrote:This seems to be getting nowhere. :lol:

My suggestion (mostly just based on previous posts)-

1. Pipeline maps
2. Keep Frontier
3. Keep Barnblitz
4. Keep Badwater
4. Dustbowl
5. Egypt
6. Mountainlab


I'd be quite happy with this, though personally I'd go with:

1. Thundermountain (though could handle Pipeline instead, if short rounds)
2. Keep Upward (or even Hoodoo, instead of Frontier)
3. Keep Barnblitz
4. Keep Badwater
4. Dustbowl
5. Egypt
6. Mountainlab
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Re: Time to shake up #13 maps?

Unread postby CapnSilver » 25 Aug 11, 2:57 pm

Steel!
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