Warfare CORE: Official thread

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Warfare CORE: Official thread

Unread postby MarkusNemesis » 19 Jul 12, 5:42 pm

This thread is dedicated to CORE changes (warfare Combined Operations Radioman Edit)

Changelogs will be posted below, as well as download links for each version. Any bugs found will be listed below also.

When a new version comes out, I'll be bumping the thread.

Version 0.0v
Change log:
Hidden: show
Added:
SMAW: HEDP to BLUFOR

Removed:
SPG-9 bags
SPG-9 from repair truck and HQ.
Humvee Terminal
Humvee TOW
SMAW: HEAA
RPG7: VL
SMAW from OPFOR

Moved:
Humvee M240 to LF0
Humvee GPK to LF1
Humvee Ambo to LF1
Humvee CROWS (All variants) to LF2
Jackal HMG to LF1
Jackal GMG to LF2
MAAWS: HEDP to gear 1
MAAWS: HEAT to gear 2
NLAW Gear 3
Stryker TOW, MEV, ICV M2/Mk.19 to LF2
Stryker MC to LF3
All thermal weapons (Including TGW affected weapons) to gear 3 on OPFOR and BLUFOR
RPK-74 to Gear 0
BLUFOR ammo/repair truck to LF1
BLUFOR Fuel truck to LF2
T34 to HF1
Stryker MGS to HF1

Download links:
Taki: https://www.dropbox.com/s/5zu3uu6b5gndlvj/WarfareV2_071LiteCO_RE.Takistan.pbo
Chern: https://www.dropbox.com/s/zdix2f6iwavd522/WarfareV2_071LiteCO_RE.Chernarus.pbo

Version 0.1v
Hidden: show
Added:
Shilkas to PMC, GUE and Taki GUE town resistance
SPG-9s to PMC resistance
SPG-9 bags
SPG-9 in repair truck
\\"Voting for new commander" now broadcasts the vote caller's name. (WIP) \\ Retracted.
Twin Vickers machine guns to An-2.
"Grenade bomb" to An-2.
F35 4x Sidewinders as default loadout
Stryker MEV to BLUFOR starting vehicles
Mk16 Holo to BLUFOR starting weapon (Stopgap to stop having to re-buy your rifle when you buy gear, as the M16A2 vanishes in the gear menu)

Moved:
All Repair trucks to LF2
All Ammo/Refuel to LF3
F35 to AF2
AV8B (LGB) to AF2
UH-60 (All variants bar MEV) to AF1
Chinook (All variants) moved to AF1
Mi-8 (All variants bar MedEvac) to AF1
All ambo Helicopters to AF2
L85A2 Holo to G0


Removed:
AA from all non-fixed wing aircraft.
AA EASA option from all non-fixed wing aircraft.
Mavericks from F35 EASA options.
Humvee ambo starting vehicle for BLUFOR

Prices:
MH-6J - $8500
UH-1h - $8500
Mi-8 - $12,000
Merlin - $14,000
Chinook - $14,000
Mi-24D - $55,000
L-39 - $55,000
An-2 - $20,000
AH11 - $65,000
F35 - $80,000
AV8B (LGB) - $90,000

Parameters:
Arty calls ON
Arty range SHORT
Starting Funds $3200
Starting Supply S3600
View distance 5000m
Missile Range 4000m
Respawn time 20s
Body time-out 3m
Empty vehicle lifespan 60m
Gear penalty 1/4 price

Download Link:https://www.dropbox.com/s/1umr6zfhtct9mpv/WarfareV2_71_1CO_RE.zip

Version 0.2v
Hidden: show
Fixes:
Fully removed RPG7-VLs from templates
Goshawk template available before gear 3
Fixed PMC as default resistance in Cherno
Fixed a grammatical error with the Friendly fire (Buildings) parameter. Enabling this allows you to destroy friendly structures.
F35s spawning with a reload timer on Sidewinders.

Removed:
Concrete walls
100 round Beta C magazines
Mando (Optional mission file, Mando forced off)

Added:
10x HESCO walls (Non-tall) no collide
RPG-7VLs added to OPFOR, Gear 2.

Added:
Parameter restriction support for mod-enabled thermal weapons

Notes:
No Mando versions are very untested and have only been tested for 5 mins at most. Why did I remove it? Mando takes up 5 MB of the mission file, and as far as GON is concerned, that's just dead weight, so CORE gave it's latest version a diet and the mission files are now only 2.8 MB.

CORE versions WITH Mando also available in the case of there being an issue with the forced removal of Mando.

USE MANDO-LESS VERSIONS AT OWN RISK

Download Link: https://www.dropbox.com/s/gt12dxls7mqrdpf/WarfareV2_071_2LiteCO_RE.zip

0.3v
Hidden: show
Added:
PDW Mags to BLUFOR
KSK Units to BLUFOR (Germany)
Factional pistol and smoke grenades to default gear
FAB 250, Mk82 and GBU to missile range limitation
Earthen Ramparts now No-collide
"Ambulance" map tag to ambulances
CLIENT SIDE MASH marker (Only the MASH man can see this due to script constraints)

Moved:
LAV moved to LF2
RPG-7 soldiers moved to B2
M240 Elcan moved to G2
Increased skill of BAF Officer

Removed:
G36 Magazines (Redundant)

Pricing:
ALL AT missiles priced by their hit damage (minus the Metis and Javelin)
LAV - $1550
Strykers price decreased
OPFOR vehicle prices the same across factions (eg. BRDM-2, BMP-2, etc)
Mi-8-MTV3 - $60,000
An-2 - $12,500
M2A2 Bradley - $2750
M2A3 Bradley - $3150
M1A1 - $6000
MLRS - $6000
Bounties multiplier increased to 0.35 (from 0.25)

Parameters:
Base limit: 3
HQ Deploy Range: 200m
Defense Placement Range: 400m
Empty Vehicle Lifespan: 40mins
Economy: Tax - Realistic

Fixes:
Shilkas replaced with ZU-23 Urals
Carrying vehicles with AI or players now detatches the vehicle.

Download: https://www.dropbox.com/s/xv477cp9xt4g5 ... eCO_RE.zip

0.4v
Hidden: show
Pricing:
AH-1z increased to 84k (120 flares)
AH-1 (BAF) increased by 6k (RADAR beep, better rockets)
AH-6J reduced to 18k (Paper helicopter)
Chinook HC4 (BAF) increased by 2k (RADAR beep)
Mi-24D and Mi-17 (Rockets) prices swapped.
UH-1Y reduced to 20k
MV-22 reduced to 20k
L39 reduced to 50k

MAAWS launcher price - $150
SMAW launcher price - $150
Dragon/NLAW launcher price - $250
Metis/Jav launcher price - $350

Game mechanics:
You can no longer save gear that is outside of your current gear level.
Aircraft no longer spawn resistance or occupation owned towns.
Added 8 more player slots. (Takistan / BAF riflemen)
You can no-longer sell base buildings if your HQ is destroyed.
Time dilation, the server will attempt to find parity in it's perception of time vs the client's. All "sleep" calls are multiplied by the time dilation multiplier, making them shorter based off the server's strain, to make the clients and server time equal.

Added:
Horn to the Stryker MEV.
60 flares to the Mi-17 MEDEVAC
More vickers ammo to the An-2
Time dilation metre to the WF menu. (eg. x0.25 = 1 second client time = 0.25 seconds server time, 1x = 1 second = 1 second)

Replaced:
BLUFOR starter G17 with M9
Ambulance tag is now "[+]"
Stryker CV is now replaced with the LAV-25 HQ

Download: https://www.dropbox.com/s/a1hh4yj7ld5ko ... oMando.zip

Known Bugs:
  • None and hopefully never :3

Source:
GIT: https://github.com/MarkusNemesis/Warfare_CORE

A word of warning for exploiters of bugs:
If you're found exploiting a bug in the mission, you will be warned and/or kicked. Any further exploitation will get you reported to the server admins.
Last edited by MarkusNemesis on 23 Aug 12, 7:36 pm, edited 17 times in total.
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Re: Warfare CORE Official thread

Unread postby MarkusNemesis » 19 Jul 12, 5:43 pm

reserved
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Re: Warfare CORE Official thread

Unread postby MarkusNemesis » 26 Jul 12, 10:40 pm

CORE 0.2v released
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Re: Warfare CORE Official thread

Unread postby sabretas » 27 Jul 12, 5:53 pm

MarkusNemesis wrote:USE MANDO-LESS VERSIONS AT OWN RISK


yup getting this error when going to host a game, Include file Rsc\mando_missile.h and crashing the game.
it comes up as soon as I hit the ok button to create a new game, I don't even get to pick map\mission and game only works after removing them from the mpmission folder!
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Re: Warfare CORE Official thread

Unread postby MarkusNemesis » 27 Jul 12, 6:22 pm

sabretas wrote:
MarkusNemesis wrote:USE MANDO-LESS VERSIONS AT OWN RISK


yup getting this error when going to host a game, Include file Rsc\mando_missile.h and crashing the game.
it comes up as soon as I hit the ok button to create a new game, I don't even get to pick map\mission and game only works after removing them from the mpmission folder!


Oops. That may explain why the server is down. :\ It worked when I ran it on my homeserver, but that uses linux.

In the meantime, I'm trying to get hold of Ball0 to remove the no-mando mission files for now.
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Re: Warfare CORE Official thread

Unread postby sabretas » 27 Jul 12, 6:27 pm

I tried it last night and did not think anything of it to I seen the server down lol
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Re: Warfare CORE Official thread

Unread postby MarkusNemesis » 27 Jul 12, 6:28 pm

sabretas wrote:I tried it last night and did not think anything of it to I seen the server down lol


lol, well, you know what to do next time :P

EDIT: Server now works :)
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Re: Warfare CORE: Official thread

Unread postby sabretas » 3 Aug 12, 2:40 am

Version 0.3v done yet, maybe with ACR stuff?
if so post it up so I can smash some ai on a lol server
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Re: Warfare CORE: Official thread

Unread postby MarkusNemesis » 7 Aug 12, 2:03 pm

0.3v released.

No ACR, sorry :(
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Re: Warfare CORE: Official thread

Unread postby sabretas » 7 Aug 12, 11:49 pm

is it on ther server yet?
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Re: Warfare CORE: Official thread

Unread postby MarkusNemesis » 8 Aug 12, 12:00 am

sabretas wrote:is it on ther server yet?


Not yet. Hydra wasn't available all day.
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Re: Warfare CORE: Official thread

Unread postby sabretas » 8 Aug 12, 12:18 am

you might want to look at the unit cost vs gear cost, brit unit with Nlaw a good start or i might have to go blufor lol.
think unit cost was only $400 odd but can get $1900 back or bit less and keep the unit as fodder
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Re: Warfare CORE: Official thread

Unread postby MarkusNemesis » 8 Aug 12, 12:21 am

sabretas wrote:you might want to look at the unit cost vs gear cost, brit unit with Nlaw a good start or i might have to go blufor lol.
think unit cost was only $400 odd but can get $1900 back or bit less and keep the unit as fodder


Gear farming has been fixed in 0.3v. You cannot profit at all from gear.
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Re: Warfare CORE: Official thread

Unread postby sabretas » 8 Aug 12, 12:30 am

MarkusNemesis wrote:
sabretas wrote:you might want to look at the unit cost vs gear cost, brit unit with Nlaw a good start or i might have to go blufor lol.
think unit cost was only $400 odd but can get $1900 back or bit less and keep the unit as fodder


Gear farming has been fixed in 0.3v. You cannot profit at all from gear.


well it works on my test server just now lol
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Re: Warfare CORE: Official thread

Unread postby MarkusNemesis » 8 Aug 12, 12:41 am

sabretas wrote:
MarkusNemesis wrote:
sabretas wrote:you might want to look at the unit cost vs gear cost, brit unit with Nlaw a good start or i might have to go blufor lol.
think unit cost was only $400 odd but can get $1900 back or bit less and keep the unit as fodder


Gear farming has been fixed in 0.3v. You cannot profit at all from gear.


well it works on my test server just now lol


Good catch, I forgot to move it over from the ACR version. I'll fix that now.
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