- Give everyone the ability to change tyres on their cars.
- Change the spawned units for Town Defence, and remove some of the heavy armour, maybe replace with more AT infantry.
Please don't spit **** that vehicles are over-powered. I don't think I've ever seen one of you guys back up your statements with figures or some research when arguing about vehicles vs infantry.
6x Metis soldiers = $6000
M1A1 = $6360
This is AFTER Radioman's large increase to AT prices!
AI vs AI, the Metis soldiers should win every time, unless you're too useless to spread them out and position them in good spots.
I agree that a "good" player in a tank can decimate lots of infantry easily, if they are actively scanning and/or using thermal vision. A good player however can be even more effective at decimating whole tank columns as well, using a simple ambulance or MASH. It won't cost them much, will bleed the enemy team dry, and earn them a lot of bounty.
This is why Warfare games are broken. A vastly poorer team can defeat a richer team (richer, because they were winning at the start).
BLUFOR caps lots of towns, starts to rake in the supply and income. OPFOR struggle to cap many towns.
They upgrade to HF2, then purchase lots of tanks, and push forward.
They encounter OPFOR, that pushed for Gear 3 (which is cheaper than Heavy 2).
OPFOR just blow away all the tanks with the Metis.
BLUFOR teams run out of money.
OPFOR make lots of bounty.
The whole game gets turned around at this stage, and a lot of the advantage BLUFOR made in the start is undone in 30 minutes. We have all seen this happen in majority of games, so don't deny it doesn't happen. A simple bit of maths comparing AT vs Heavy prices proves the point.
So again, tanks are NOT over-powered. They may have a lot of fire-power, but they are still vulnerable and can be one-shot killed just like infantry, with vastly cheaper weapons.
PlacidBox is on the right track though if you want to encourage the use of infantry, you have to decrease the amount of armour. Instead of having 20+ infantry with heavy AT, we need to reduce the number of tanks.
I still don't agree that there is too many tanks in the game though. If you include Town Defences, then yes, but two 120/120 towns usually have MORE tanks then the combined players on a single side. In a full game (16 vs 16) most do NOT own a tank, or several.
The easiest option I can think of is to increase the price of vehicles (particularly armour) even more, and increase price of all forms of AT as well. This would take a lot of planning and number crunching though.
Very rough example:
Basic rifleman would cost $120.
M1A1 would cost $9,000
Metis soldier would cost $3,000.
GPK would stay at $850.
HMMW Tow increased to $4,000.
You can then buy all the infantry you could ever want, so long as you aren't buying entire platoons of heavy AT soldiers.