DayZ. Zombie survival mod for Arma2: CO

Braaaaaiiiinnnnnssssss

Moderator: ArmA Admins

Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Wrangl3r » 12 Sep 12, 10:26 pm

Been giving dayz takistan go tonight. its alright, pretty different to both chenarus and lingor.
Image
ImageImageImage
Wrangl3r

User avatar
1337 p0st3r
 
Online
Posts: 1388
Joined: 30 Mar 07, 6:34 pm
Location: Adelaide

Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Disco LT » 21 Sep 12, 10:55 am

I could really use a blood trans if anyone is around Cherno at the moment, I'm in the city itself but had a run in with a sniper.. I pinged him with an Enfield though so he stopped being an issue, but I'm very close to dead :/
Image
Disco LT

User avatar
Forgotten What The Sky Looks Like
 
Offline
Posts: 2768
Joined: 10 May 11, 6:40 pm
Location: New South Wales

Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Matt 'El_Funko' Long » 24 Sep 12, 3:14 pm

Image
Matt 'El_Funko' Long

User avatar
Server Administration Team
 
Online
Posts: 375
Joined: 7 Jun 04, 9:42 pm
Location: Perth

Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Idicus » 27 Sep 12, 1:01 pm

So I swam over to Skalisty Island on ANZ 8 and raided the tents there. I picked up some amazing gear. I have never seen so many full jerry cans, maybe 30-40. WHERE IS THE CHOPPER!?!?! I know there has to be one why else would there be so many jerry cans. WHERE IS IT!?!?!
Idicus

User avatar
Regular
 
Offline
Posts: 57
Joined: 7 Apr 11, 11:57 pm
Location: Radelaide

Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Disco LT » 27 Sep 12, 2:27 pm

I stalked a guy today in a vehicle, saw him get out of the jeep and kneel beside it probably looking through the inventory - I opened fire with my DMR, 3 or 4 direct hits, blood pouring out of him, he jumps back in the jeep and starts driving - I fire at the jeep repeatedly trying to take him out through the windshield.. he pulls up, hops out, hit him a few more times, blood spraying everywhere, he hides behind the jeep - I start fiding at his legs under the jeep, more hits. He leans out from beside the jeep and opens fire with deadly accurate fire. I'm taking hits, I'm bleeding, broken bones.

**** this, I combat log.

Log into a new server.. still bleeding, bandage, give morphine, turns out none of my ammo had been used despite the firefight in the last server.

Had to be hacking :/
Image
Disco LT

User avatar
Forgotten What The Sky Looks Like
 
Offline
Posts: 2768
Joined: 10 May 11, 6:40 pm
Location: New South Wales

Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Ball0fire » 27 Sep 12, 2:59 pm

just a tip , sorta related: if you use some ammo from a mag, then leave the server, and join it or another one some time after, you will join with a full mag, however its not giving you free bullets it taking one of your full mags and putting the half full one back in yah inventory.
this really pisses me off, ive got a bunch of mags with 3 or 4 rounds taking up all that space
Ball0fire

User avatar
Forgotten What The Sky Looks Like
 
Offline
Posts: 2166
Joined: 27 Apr 05, 6:25 pm
Location: rockhampton . QLD

Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Disco LT » 27 Sep 12, 3:11 pm

Ball0fire wrote:just a tip , sorta related: if you use some ammo from a mag, then leave the server, and join it or another one some time after, you will join with a full mag, however its not giving you free bullets it taking one of your full mags and putting the half full one back in yah inventory.
this really pisses me off, ive got a bunch of mags with 3 or 4 rounds taking up all that space


Ahh that explains it.. you can't combine 2 1/2 mags into 1 full mag either can you?
Image
Disco LT

User avatar
Forgotten What The Sky Looks Like
 
Offline
Posts: 2768
Joined: 10 May 11, 6:40 pm
Location: New South Wales

Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Brunius » 27 Sep 12, 5:16 pm

Disco LT wrote:
Ball0fire wrote:just a tip , sorta related: if you use some ammo from a mag, then leave the server, and join it or another one some time after, you will join with a full mag, however its not giving you free bullets it taking one of your full mags and putting the half full one back in yah inventory.
this really pisses me off, ive got a bunch of mags with 3 or 4 rounds taking up all that space


Ahh that explains it.. you can't combine 2 1/2 mags into 1 full mag either can you?


Next update, apparently.
<insert text to make the above poster appear a fascinating and intelligent individual>
Brunius

User avatar
Padawan
 
Offline
Posts: 221
Joined: 19 Jun 11, 8:39 pm

Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Wrangl3r » 27 Sep 12, 9:31 pm

Just crashed my groups helicopter, gg to me.
Image
ImageImageImage
Wrangl3r

User avatar
1337 p0st3r
 
Online
Posts: 1388
Joined: 30 Mar 07, 6:34 pm
Location: Adelaide

Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Ball0fire » 28 Sep 12, 6:07 pm

hehe well done

i found myself an SD m4 and a fair few sd mags, soooo much easier killing zombies with a supressed weapon, especially at night, walk up to em click dead and the zed not 5 feet away doesnt even twitch :)
Ball0fire

User avatar
Forgotten What The Sky Looks Like
 
Offline
Posts: 2166
Joined: 27 Apr 05, 6:25 pm
Location: rockhampton . QLD

Previous

Return to DayZ

Who is online

Users browsing this forum: No registered users and 2 guests

x

#{title}

#{text}