DayZ. Zombie survival mod for Arma2: CO

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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Matty » 25 May 12, 5:41 pm

Turns out I'm a horrible bandit :P
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Anon. E. Moose » 25 May 12, 7:48 pm

Matty wrote:Turns out I'm a horrible bandit :P

I lol'd. We might get better eventually. :razz:
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Matty » 25 May 12, 8:09 pm

Also, we got pinned down in cherno by a sniper. We all died.

There was much rage on team speak :P While every one else had good gear to lose (which is why they were raging) it was an great gaming moment.

Everything is fine and as I go to walk in the door where everyone is camping out, the first shot gets my arm, the next barely misses my head. Then I panicly scrambled my way into the building while everyone else hits the deck, trying to work out where the shot came from as someone tries to navigate past the windows to make sure I don't bleed out.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Syd » 26 May 12, 9:20 am

Drjft wrote:I have a weird glitch. None of my items are usable.

It doesn't matter if I try to right click them in my inventory or use the scroll menu, it just doesn't work. Solution?


update dayz_equip

http://us.armafiles.info/dayz_equip_v1.2.4.rar
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Tas » 26 May 12, 10:04 am

I screwed up last night.... was on ts with friends, an they were talkin about 2 guys (I thought were bandits)... So I gather up about 20-30 Z, an run into cherno then run round with my escort trying to find bandits to train on. Well everyone ran away from me. LOL..

In end they were both at hospital so I got up top, an eventually saw (Taze) prone on the lower platform. He wasn't a bandit???....

Eh Shoot him anyway... #1 down

Next I saw this other guy chander or something. prone next to ladder on ground while he was surrounded with Z who were after me. I shot him, not thinking...

Turns out they were "BOTH" trying to help me not kill me....

Opps, my bad....

So now I am a bandit thanks to my friends on TS lol (I hate being a bandit).

I am sorry, but what muppet decided to give fatigues to one side that are "WHITE!!!", in a freakin European setting of green...

Hey! none can see me right??, I'm the stark white blob standing behind a bright green bush.... yer nones gonna know I'm here...

pilloks! :D
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby theremin » 26 May 12, 10:56 am

ALL GUTS. NO GLORY.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Sky Monster » 26 May 12, 12:53 pm

:lol:

Perfect

Thankfully nobody I've teamed up with has later killed me for my beans. I doubt that good fortune will last very long however...
8-)

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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby FryzieDelta » 26 May 12, 3:36 pm

FREEEEEBOOORNE!!!! You ran away! How dare you have a life! Make no mistake, you will be teabaged when I get you.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Nekosan » 26 May 12, 6:01 pm

Tas wrote:I am sorry, but what muppet decided to give fatigues to one side that are "WHITE!!!", in a freakin European setting of green...

Hey! none can see me right??, I'm the stark white blob standing behind a bright green bush.... yer nones gonna know I'm here...

pilloks! :D


It's not too bad at night out in the grass, all those lighter coloured grasses/bushes help you blend in but it's still not as good as the normal skin being half gray/black. It will be easily dealt with when the skins are patched in, inc 5 hours of me searching for a flecktarn uniform and taking to the woods.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Ball0fire » 26 May 12, 6:36 pm

its actually a skin from arrowhead, so more deserty
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Brunius » 26 May 12, 10:40 pm

ANZ7 seems to have gone down.
<insert text to make the above poster appear a fascinating and intelligent individual>
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Merkin » 28 May 12, 12:44 am

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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Nekosan » 28 May 12, 12:47 am

So the German mirror is broken atm on the official site...


:hahaha: :hahaha: :hahaha: :hahaha: :hahaha:

Methinks he should have left something in that directory rather than deleting it.

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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby FryzieDelta » 28 May 12, 6:03 am

So in the next patch we can drive the batmobile around Chernarus while eating an american pie, watching pr0n and listening to dubstep?
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Freeborne » 28 May 12, 10:19 am

Changelog:
* [FIXED] Bodies being deleted immediately (now will stay around for 15 minutes)
* [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine)
* [FIXED] Temperature listed in percent and not degrees (now displayed in degrees)
* [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles)
* [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!)
* [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime)
* [FIXED] Loosing gear when switching models (player morphing optimized by TeeTime)
* [FIXED] Wrong M107 is spawning on occasion (Correct one spawns)
* [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!)
* [FIXED] Wire Fencing Kit caused graphical glitches (new model)
* [FIXED] Tank Trap Kit caused graphical glitches (new model)
* [FIXED] Invisible character models occuring (No longer invisible models)
* [FIXED] Panic not being activated (Your character will sometimes panic)
* [FIXED] Blood washout sometimes not being displayed (now will always wash out color depending on blood level)
* [NEW] Hatchet for chopping wood in forests
* [NEW] Wire Fencing kit model by Artyom Troshin
* [NEW] Tank Trap kit model by Artyom Troshin
* [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
* [NEW] Hospital Loot Spawn probabilities changed
* [NEW] Players can choose to be a female survivor (once only per CD-Key)
* [NEW] Heat packs for increasing temperature in an emergency
* [NEW] Bandit Skin transition for low humanity is removed
* [NEW] Players will receive an error message if the server they are on is running an incorrect HIVE version

REALLY tempted to skip work to go home and play this. I don't want to play as a girl, but I want to see what the models look like. Can't remember ever seeing female models in ArmA2 carrying guns.
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