Next version, should be ready mid-week, and uploaded in time for Friday-Sunday testing.
- Supply is every 60 seconds.
- Income is every 120 seconds.
- Fixed bounty for 2x US medic slots that weren't earning $500 bounties.
- (Draft)Bounties doubled (again) for capturing camps/towns ($500 for camps, $1200 for town, $2000 for Mission town, $600 for assisting in capping town, $1200 for assisting in capping Mission town).
- Commander get 60*(StartingSupply) for Town Capture bounty, instead of 30*, should give Commander enough cash to keep upgrades going IF his team is capping towns.
. (Corrected typo)
This might seem a large increase at first, but take into account the following.
Commanders rarely ask for cash before upgrading B1, G1 or LF1. Correct?
Light Factory Level 1 costs $1850 (plus 800SP). B2 costs $750 + $1150. That's why Commanders are often broke, especially in this version where other players have less disposable cash.
So taking a 10SP starting town (Jaza) Town earns the Commander $600, but Loy Monara would earn $1800. Ignoring tax, or free Team Income (which everyone gets), this is the only 'extra' money the Commander ever gets to put towards upgrades.
So a Commander can keep upgrades running in the early stages, as long as his team keeps capping Resistance towns quickly. Team Donations will still play an important part later in the game when going for expensive Level3 upgrades and Air.
As for big ticket items the most expensive aircraft is $60,000. The AH64D and KA52Black are $60,000 as they are good at killing bases and/or other aircraft.
AH64D at $60,000 is best split between two players, with one as the gunner.
Aircraft are not 'all-in-one' killing machines anymore, but can still be effective if used well.
For example, you could find enemy base, unleash several FFAR's and kill 2x AA manpads ($7000), a factory ($3000) and base rape a dozen players ($6000).
The cannon (with human gunner) can also probably take out 3 factories for another $9000.
If you're good, you should survive and go back to base to rearm. Rinse and repeat. The idea here is aircraft are not disposable 'one-shot' assets. While you return to rearm, it also gives OPFOR a chance to rebuild AA defenses or launch their own air defense.
A10's and L39's are also quite cheap, so most players will be able to fly one of these during a game.