An organized (huge) Warfare game

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Re: An organized (huge) Warfare game

Unread postby Xerxes17 » 29 Dec 10, 1:24 pm

Ambo respawn should be allowed I reckon. I disagree that advanced air should be off, it should still be on. Camp respawn should NEVER be on :x

Here's a video of the final mop-up..
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Re: An organized (huge) Warfare game

Unread postby theremin » 29 Dec 10, 3:53 pm

Freeborne wrote:Was a good game up until we lost our MHQ half way through the game when Theremin was moving it to another location (I think, I never noticed).


LIBEL AND SLANDER!

The MHQ was not destroyed on my watch. When I clocked off at 23:30, the MHQ was at the Cherno/Nadez location, and if I hadn't left, would have shortly thereafter been stashed somewhere nice and safe, and the game would have likely gone on for much longer...

Freeborne wrote: ...our bases were undiscovered and safe for a long time, so shame we lost our MHQ...


Those would be the two bases that I set up then...
ALL GUTS. NO GLORY.
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Re: An organized (huge) Warfare game

Unread postby Baskerville » 29 Dec 10, 10:41 pm

Why are people switching gear respawn thing on these days

Like the guys said just deduct money from the account rather than having to fiddle with the gear menu when you die.

Leave jets on I say. I don't have an issue with them.... just because novelists can't use avengers or tunguskas it's not my problem.
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Re: An organized (huge) Warfare game

Unread postby -Wraith- » 30 Dec 10, 9:05 am

Lol bit ot target fixation there xerxes :D
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Re: An organized (huge) Warfare game

Unread postby -Wraith- » 30 Dec 10, 9:13 am

oh yeah we need MOOOARRRRR jets and MOARRRR choppers with rediculous numbers of rockets, learn2antiair


ohwait... that would involve getting out of ur tank tho...
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Re: An organized (huge) Warfare game

Unread postby _Dude_ » 30 Dec 10, 12:05 pm

Mr_Cyberpunk wrote:sorry I just noticed this

"Too many damm amature novelists on this server"


BAHAHAHAHAHA XD.


bloody novelists.... TONY! lol

I cant even load the damn game atm, something very funky going on with my graphics card i think, every time i start arma my vga card makes a buzzing sound and i get major screen flicker, i think ive fried my VRM cause it shoots straight up to 100+ degrees when i start arma...time for a new card i guess...
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Re: An organized (huge) Warfare game

Unread postby Goshawk » 30 Dec 10, 1:22 pm

Needs more pro novelists. 8)
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Re: An organized (huge) Warfare game

Unread postby -Wraith- » 30 Dec 10, 1:26 pm

mooooarrrr Kamovs

<Insert Novelist here> was killed by Wraith
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Re: An organized (huge) Warfare game

Unread postby Freeborne » 30 Dec 10, 2:03 pm

-Wraith- wrote:oh yeah we need MOOOARRRRR jets and MOARRRR choppers with rediculous numbers of rockets, learn2antiair


ohwait... that would involve getting out of ur tank tho...



I agree with your post, but without the sarcasm.

Baskerville: BLUFOR don't have Tunguska's. Play BLUFOR a little more often and you might realise while "Kamov: Disabled" is a default parameter. Jets and choppers just need to fly at high altitude and BLUFOR AA cannot effectively engage them, making them practically invulnerable.

Theremin: My bad, might have been your replacement Commander that lost it, but pretty sure other players told me on chat that it was you that lost MHQ, so they were wrong, and I just repeated it :P

Maybe Xerxes will agree with restricting air after having such an enjoyable game the other night. Half the reason it was enjoyable and a lot of teamwork going on was that no single player was 'overpowered'. You guys had AF and a lot of cash, but we held you off with tanks. Put even just one of your players in a KA52 and you would have mopped us up easily. Perhaps in normal games you want one player to have access to overpowered air assets, but not in this large PvP game.
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Re: An organized (huge) Warfare game

Unread postby -Wraith- » 30 Dec 10, 2:09 pm

Kamov is always disabled, unless im setting up a muck around game where its just me n a couple of ppl, or if unit balancing is on..., If you use the Kamov right u can easily double your money back, I used to love Vikhr rape...
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Re: An organized (huge) Warfare game

Unread postby _Dude_ » 30 Dec 10, 2:12 pm

Freeborne wrote:Jets and choppers just need to fly at high altitude and BLUFOR AA cannot effectively engage them, making them practically invulnerable.


unless you stick on unit balancing, then one of the blufor avengers gets sidewinders, at a much cheaper cost than the tunguska, and the kamov has its vikhr replaced with ataka (i think).
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Re: An organized (huge) Warfare game

Unread postby -Wraith- » 30 Dec 10, 2:15 pm

The avenger with winders imo is as good if not better than a tung, as u can use it with the engine off...
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Re: An organized (huge) Warfare game

Unread postby Baskerville » 30 Dec 10, 4:34 pm

Yeah that engine off trick is fantastic providing the pilot doesn't know how to acquire targets via 2 menu.

You can do the same in the Tunguska if you gun yourself.
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Re: An organized (huge) Warfare game

Unread postby Xerxes17 » 30 Dec 10, 5:23 pm

Also freebourne, look at the World-WarfareXE, the F35B is now only 18k. The intent is that it's the way that blufor get air superiority. That is, with lots of fighters, just in real life.
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