Server allowed modifications

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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Twisted1 » 6 Jun 11, 1:23 pm

Thanks ball0fire. I will look for an update when you have done the keys.

The keys were updated 1 or 2 versions a go(Not this release) but when I tried them I was kicked as above.

Ta for some reason I only have 1.25 on my HD
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Ball0fire » 6 Jun 11, 4:03 pm

i downloaded and uploaded the keys for both the tgw zeroing and vheicle fix today, they look the same but who knows, so give the new versions a try and let us konw how they go,

if they dont work, then its a problem with the mod/ keys /user themselves nothing much more we can do 8)
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby AngryOldFart » 7 Jun 11, 4:15 pm

I need help:

I downloadd and installed the latest TGW vehicle fix. 1.53

I wanted it for the T90 thermals. Now when I swith to thermal view in the gunners seat of a t90 the NV colour stays on so everything is still green and very hard to see.
In commanders seat everything works fine

Is there something else I have to do?

Thanks
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Goshawk » 7 Jun 11, 5:49 pm

AngryOldFart wrote:I need help:

I downloadd and installed the latest TGW vehicle fix. 1.53

I wanted it for the T90 thermals. Now when I swith to thermal view in the gunners seat of a t90 the NV colour stays on so everything is still green and very hard to see.
In commanders seat everything works fine

Is there something else I have to do?

Thanks


This is due to the barrel of the gun on the T90 going white once you fire it. Becuase you're in such close proximity to the heat being generated by the barrell it blinds your TWS. You need to zoom in until the cannon no longer affects the TWS in order to use it properly.

You will also notice this does not affect the BMP-3 because you cannot see the barrel in the FOV.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby -Wraith- » 8 Jun 11, 10:56 am

Yeah the BMP-3 has nice optics, and unless ur doing alot of tank vs tank (mainly vs TUSKS's) the BMP will do alot better as it is armed to the teeth, the 100mm HE rounds are the best of any tank in the game having a large blast radius (fire thru trees for extra bangs and watch ur screen fill with green :D), 30mm HE/AP good for VS base buildings and finishing off TUSKS, ARKAN Missiles - 1 shot anything except a TUSK (wont be much left of the TUSK once its been hit, finish off with 30mm AP, or 100mm HE if u wanna kill bailing crew and yoinkz it), 7.62 PK - good for lazily letting ur gunner gun down infantry in resistance towns..., and 2 more bow mounted 7.62 PK's (so your passengers dont get bored :P ), it should have SHOTORA / ARENA system's for killing incomming missiles... but thats another story... oh ya.. and it swims (should have pop up snorkle animation but it doesnt) :P

IMO the best tank in the game, really good value for money... ive racked up near on 1000 kills without getting killed once in one of these puppies in a games before... and i has a nice pic of one for my wallpaper on my laptop :D

edit: I'd like to see the little BMP chassi'd 125mm toteing, tank hunter that swims in ArmA
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby AngryOldFart » 9 Jun 11, 6:37 am

Good tip.

Just tried the bmp3 out (never really used it) and thermals are great.
Arkan is a real killer to.

Good mod to have to even it up for opfor. :2gunsfiring_v1:
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Goshawk » 9 Jun 11, 12:42 pm

AngryOldFart wrote:Good tip.

Just tried the bmp3 out (never really used it) and thermals are great.
Arkan is a real killer to.

Good mod to have to even it up for opfor. :2gunsfiring_v1:


Another good tip is to always load AI engineer troops into your armoured vehicles so that you can't be disabled as easily. AI engineers can repair your vehicle by using the 6 action menu.


What I used to do in the BMP-3 (back when I played) was to load up Metis troops into the back of the apc and then drop them around randomly.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby -Wraith- » 9 Jun 11, 1:23 pm

Hehe i used to do somthing simliar, buy the BMP3 with no crew, (enough to fill the bmp right up, bout 9 from memory) and sell their gear off, and kit them out with 107 PSO's, binocs and Metis launchers, then pull up somewhere (eg: Pop Ivan south of stary), bail the entireity of them out and station them around the bmp in strategic points ( you have to put one or two on top overwatch of vyshnoye so people dont sneak up behind you), then ur set to defend stary from BLUFOR
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Goshawk » 10 Jun 11, 10:25 pm

Did the JSRS mod keys get updated?
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Ball0fire » 16 Jun 11, 9:01 am

Goshawk wrote:Did the JSRS mod keys get updated?


jsrs keys (that i know of) havnt changed

no keys included in the 1.31 patch

so it must still be using the same keys as last update
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Ball0fire » 17 Jun 11, 6:03 am

finally got around to putting the latest CBA 156 keys on the servers too

(prolly relelase a new one today)
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby -Wraith- » 21 Jun 11, 3:23 pm

getting this http://www.armaholic.com/page.php?id=12360 added to the list of allowed mods was discussed last night ingame...
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Instinx » 22 Jun 11, 12:01 pm

New J.S.R.S (1.32) out, and if you ghost the forums someone mentions updating the keys, which he might do soon. Anyways i am downloading it now and am probably late to the party haha

Also did we say no to custom islands? Because im checking out two islands by a guy called Raunhofer and they are fantastic!
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Scott_NZ » 22 Jun 11, 12:39 pm

I can join fine with JSRS 1.32 as it is.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Instinx » 22 Jun 11, 12:53 pm

I seem to be having a lot of lockups with it, normally they would happen sparsely but every time i engage i get them now. its either that or i updated something else which is messing things up, either ANZINS weapons or WarFX lighting
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