the very basics
ok think of warfare as a mix of team death match, capture the island and an RTS game
you have 3 teams. 2 of them playable (East and West) the 3rd is just town resistance (ai only)
within the 2 playable teams you need a commander, the commander is the guy that builds and looks after your
teams assets, builds the bases where you can spawn, buy and upgrade your gear loadout and buy extra units ( ai soldiers or vehicles)
then there are the regular players they are the ones that just go off and do their job
which is : capturing/ defending towns and 2ndary goal find enemy bases.
at the start of a game you begin with very limited supply and cash and the only ways to get more is to destroy enemy soliders/ vehicles
and capture towns. when you capture a town it increases your minute based income. the more towns you have captured and held the more income you get per minute
to capture a town you need to clear the town of bad guys (either resistance or other team units) and then stay near the main bunker in the town
the main bunker is easy to spot, open map and look at the town. it'll have an squareish icon *in this case is has a yellow circle around it indicating commander has selected this town as main priority*
this pic shows some of the basic map icons
the town bunker, town outpost camps, team vehicles and ai and players
outpost camps depending on mission parameters you may or may not be able to spawn at camps once they are captured. to capture sit inside it till the bar dissapears and you recieve a camp captured message.
once it is friendly you can buy gear inside the same way you can at base.
supply points
when you enter the town limits you'll see some numbers show up on screen
SV: 10/50 for example and it will be a certain colour
this is the towns supply points. now the colours are simple
blue = ai resitance red = enemy team and green = your team
the first number is what its value is currently and the 2nd is its max supply value
if you go into an enemy town that is 10/80 they only just partially control it, if you eliminate the bad guys around the base the 10 should start to drop till it gets to 0 then YAY you captured the town and will change to green and start going up. if you think you got all the bad guys and are near the bunker but the number isnt going down, then there is still enemy nearby.
also once you capture it, dont think its yours and just drive off, there might still be enemy ai nearby that can recapture it, listen to the message you recieve when you capture the town, if its not clear you'll get another message shortly after saying " hostiles detected near *town name*"
clear them out before you leave otherwise they may retake the town just as you leave.
the options menu: this is where pretty much everything other than combat is done
scroll ya mouse wheel and select the yellow OPTIONS, and ta da!!
here you get a menu for everything you can do in the game. look at it, click on things get to know it!
buying gear and units
open up the options menu and click on buy gear, the list of available gear shows up with its price.
note: in warfare the commander upgrades things as the game goes along, so at the start you only have the bare minimum, as the game goes on he will upgrade GEAR and light vehicles and heavy vehicles etc etc allowing you get buy better things.
weapons on the top left box ammo for selected weapons in the box underneath

pretty easy. note that ammo is the thing that catches out new players the most
BUYING UNITS
buying units is fairly simple too with the exception of vehicles.

when you buy vehicles they come manned with ai and default locked
thats fine if you know aboot it and want it.
AI inside vehicles
I've pointed out where the ai icons are ,if you dont want a driver, click on the icon so its not lit , same goes for a gunner or commander. if you spawn a vehicle with an ai driver you may find you'll be chasing him around trying to get in it, he does this cos as default he is trying to remain in formation, you get closer he moves away. best thing to do is buy a vehicle you intend to get in without a driver.
locked / unlocked vehicles
also note when you buy vehicles it is best to have them locked to stop other players getting in them, you can only lock and unlock your own vehicles
so when it spawns, walk up to it - scroll your mouse wheel and select unlock/ lock
then you can get in.
locking vehicles in combat can also be helpful in tanks as if you take medium damage the ai generally bail out and leave you alone, locking the tank can force them to stay inside and fight just that little longer that may get you throo a tank battle. also handy is if yo get out of your vehicle in a combat zone (ie: to cap a camp) you may want to lock it before you move off in case you get killed. you dont want that commie / capitalist stealing your ride now do you!
thats pretty much the very basics, im sure ive fergotten something and somone else can fill in the missing bits
once you've goten used to the basics, Xerxes has writen up a very good warfare tips thread in the stickies section and goes into alot more detail the tactics and uses of ai and vehicles
http://games.on.net/forums/viewtopic.php?f=207&t=177337
one part i havnt gone into is being the commander. having a commander that knows what he is doing and one that doesnt is the difference between having a good game and getting ownd very early, i recomend new players not go commander till they at least have played a few warfare games and know how things flow.
if you wanna try out being commander then i recomend hosting your own warfare game offline (in LAN mode) by downloading the latest warfare mission pack from here
http://dev-heaven.net/projects/list_files/warfare-be
and installing them in your arma2\mpmissions folder. when in the mission lobby choose which team you want THEN goto 'paramaters' and adjust the mission to give you lots of cash and supply , that way you can then start the game, vote yourself commander and buy lots of stuff testing to see what does what









