One Single Set of Params

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One Single Set of Params

Unread postby Drjft » 24 Aug 10, 1:17 am

I've been noticing more and more, that the parameters are adjusted based on the admins preference as opposed to being based on what works and is most enjoyable. I'm not complaining, this is merely a discussion topic because of paramater abuse I've seen multiple times over the last two days. Namely, SGT BARGEARSE changing the parameters to suit his team, and to handycap OPFOR even when said team isn't being stacked.

Is it possible that all the admins can just use one set of paramaters instead of it being chopped and changed every game?
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Re: One Single Set of Params

Unread postby Baskerville » 24 Aug 10, 1:58 am

lol I think your talking about patrols ??? which do annoy me slightly too

To be quite honest opfor saw this a challenge and still won all of the games that where adjusted by sgt bargearese to better blufor..

It is nice to have things mixed up a bit because the usual outcome of warfare is opfor getting jets and blufor getting quite plastered

Most admins usually consult the players before starting a match based on what most of them would like, again sgt bargearse has been raging over the last couple of days about the basehunting performed by opfor

I have pointed out on a number of occasions that basehunting is not a special skill that only opfor have... and usually its not intended we just seem to stumble upon a unhid base while trying to push to the center of the map
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Re: One Single Set of Params

Unread postby Drjft » 24 Aug 10, 2:46 am

Nah I don't mind patrols, they're fun. Mainly stuff like 3RD Person, Supply being halved, starting supply, resistance levels etc.

I've become more appreciative of base hunting, and to be honest, it's communication that makes OPFOR win, not hunting. BLUFOR barely uses mic whenever I play, where as OPFOR is always talking and helping each other.
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Re: One Single Set of Params

Unread postby 2/4RAR » 24 Aug 10, 4:29 am

I was playing on Saturday morning (early) Ball came on and set up 063, that was the first time I have played that mod. He stated to me when doing the parameters he gave Blufor a bit more money to compensate.

After setting up my HQ and getting things rolling I checked out the param’s, spoke to Ball in game about my concerns how one side can get an advantage. I then went on and said that players (regulars) on this server wouldn’t stack the param’s guess I was wrong.

Yer old Bargearese gets a bit upset with you Opfor base killers how dare you :mrgreen: . Let’s face it the name of the game is to win and I don’t understand why people **** about HQ hunting it is not against the rules, in fact it's a bloody good tactic. As far as a commander goes he should stick with the HQ, getting upgrades as quick as possible, setting up good defense and most of all dont let your HQ get compromised. Not off killing 15 and getting killed 17 times in my opinion.

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Re: One Single Set of Params

Unread postby Ball0fire » 24 Aug 10, 6:13 am

i could set up the default paramaters and re upload the mission

(requires unpacking the mission changing them repacking and reuploading)
ive done it before with some help/ advice one what to choose but it takes a while

but that will still leave the voted admin to change em

personally like 2/4 said with this new 2.063 and the option to have different starting funds and supply i will always give blufor 1 option higher starting supply (cash i leave the same)

why? everyone knows the teams are nearly always stacked in opfors favour and blufor is nearly always 3/4 noobs. they need a little extra help

its as simple as that

hmm i was guna say more but i fergot what it was and i gota gto work bye!
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Re: One Single Set of Params

Unread postby theremin » 24 Aug 10, 8:45 am

The major problem is the team-stacking. BLUFOR simply cannot sacrifice one experienced player to go wandering off looking for OPFOR's base. OPFOR can send off one or two, leaving the rest of the team to capture towns and build up supply.

So base-hunting is a legitimate tactic (albeit one that spoils the game when conducted from the start).

However, the constant team-stack of experienced players means that BLUFOR just cannot base-hunt on the majority of occasions. So unless some OPFOR regulars grow some balls and a charitable personality, the complaining will continue.
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Re: One Single Set of Params

Unread postby Xerxes17 » 24 Aug 10, 8:55 am

I think the variable params makes the game more fun. Honestly in these last few days with the low cash low supply starts the game to me has really been showcasing how it was originally designed. That is, designed for small unit infantry combat, not tab-lock-fire-apocalypse where everyone is in a tank or aircraft. Speaking of which, halving supply and low supply starts extends the time before the vehicle spam starts. THe points about how communication is how OPFOR wins is absolutely true. When I have been on blufor a majority of the time people would simply not talk unless it was in reply to something that i've said to them (and sometimes not even that).
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Re: One Single Set of Params

Unread postby Goshawk » 24 Aug 10, 1:36 pm

Hmmm.....the point of blufor getting more supply doesn't bother me too much unless it's a huge difference. Cash supplies should always be left the same however.


As for parameters in general, that is what makes this mission so bloody epic. If you want we can have a full map, expert and low supply/cash mission that takes a long time to get to the cooler toys and makes things more valuable. Or you can half a small map with only 4 towns with mostly infantry only fighting. Or you can just setup a full cash/supply match and watch people go crazy with all sorts of vehicles.
The reason I've been starting the matches with lower supply and cash is to try and prevent the rush to jets that happens every other night and to also encourage players to try other things, not just "zomg buy tank rush and repeat." Patrols also help get it into peoples minds that this mission is not just about fighting in the towns. Remember that warfare occurs across the entire map and thus action can happen anywhere at anytime. And you bet your arse when we finally get CO up and running I'll be putting patrols on more often as on veteran and higher the targeting system no longer displays what you're targeting with tab-lock and thus will make a pilots job harder than just tab-fire-tab-fire-tab-fire.

In regards to 3rd person, we've discussed this before and while my personal preference is to turn it off I understand that not everyone loves it as much as some of us regulars so I generally won't turn it on at prime time and will enable it after 2000hrs or so if the match restarts.

Blufor's more experienced players should also perhaps start training the newer guys on the finer intricacies of the mission? God knows most of Opfor were noobs before we got a hold of them. This mission is 100% about team work and without it victory is not attainable.
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Re: One Single Set of Params

Unread postby _Dude_ » 25 Aug 10, 4:18 am

I like a bit of variety in the params, 1st person only should be a default param imo, the game becomes ridiculously easy for base hunters and just capping towns in general with 3rd person on, half income is also good for a more immersive game, it gets a bit lame once everyones making $1k/minute, the same parameters every night would get quite boring.
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Re: One Single Set of Params

Unread postby theremin » 25 Aug 10, 6:10 pm

Goshawk wrote:Blufor's more experienced players should also perhaps start training the newer guys on the finer intricacies of the mission?


But I am not a BLUFOR player, I am a "pick whichever team will balance the game best" player (which unfortunately is Blufor most of the time). There are no OPFOR and BLUFOR players, there are players who choose to play as OPFOR and BLUFOR.

And right now we have a bunch of experienced players always choosing to play as OPFOR and saying "Well its because we all communicate/act as a team/like to trample the largely inexperienced opposition". As if they were physically incapable of playing on BLUFOR.

All the self-serving excuses I have seen so far from OPFOR regulars just do not cut it.

And it seems obvious to me that if everyone thought "Oh I'm sick of the noobs on Blufor, I'm going to play as Opfor from now on" every single game of warfare would become a game of domination. Why should it be the responsibility of a few sportsmanlike individuals to attempt the balance the game? It should be everyone's responsibility.
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