Honor Roll (Contribution):Shin
: 3Toll Meyer
So I noticed there's a lot of advice scattered in various threads so I am going to attempt to compile them into a singular thread; Support would be appreciated - Whether its in the form of a post with a few tips or writing your own guide to something game related.
All credit to the people who wrote this information - I have only altered some spelling and grammar
First things first read the rules here
before joining the serverGetting Started
Scroll your mouse to bring up the context menu - This will show all available options for yourself and the object you are looking at; To confirm and action scroll to it and hit enter - This is the first thing you need to know and will be relevant throughout your entire experienceJoining a Squad
To join a squad bring up the squad menu and go to show status - Click on the Team Status button, A large table will come up. Look down it until you see the player(s) you wish to join then click the join group on the right hand side. You have now successfully joined a group - Group member will be Diamonds on your HUDFor Domination, basic run down is;
1) Spawn at the main base with default kit for your class (where you select your squad/class before you join the server).
2) Run over to the Gear crates, mouse wheel down to "Gear"
and this is where you select your.... gear.
3) Available inventory on the left, your gear on the right. Pick your gun, get your ammo, etc.
4) You have two mobile spawn points ("MHQ"). You can teleport to these points by walking up to the flagpole near the Gear crate and mousewheeling to Teleport
. It'll give you the option to go to MHQ1 or MHQ2. This is why you see a bunch of APC's floating through the air below BH's at the start, as people are moving the MHQ's closer to the battle.
5) Aside from Teleporting there's also the option to parachute in, every 30 minutes you get to do this. From the flagpole as well.Credit to Shin for this addition +2 IndepthCombat Essentials
This is a realistic shooter, However it is not like BF2 where your bullets will arch even at 50m, Most high powered rifles have little fall off at 200m. First thing you need to know is a lot of weapons can be alternated between, Fully Automatic, Burst Fire and Semi-Automatic Fire. To alternate these functions simply hit the "F" key.
Now to judge the fall off of your weapon I recommend simple trial and error - Put your weapon on Semi-Auto and take a shot, Look for the hit point (You should see dirt kick up near your target) and adjust accordingly.
Bring the gun up to your eye by using right click - Hold right click to gain some zoom and steady your aim, Some rifles have additional zoom that can be adjusted with the "+" and "-" keys on the numpad, Several vehicle mounted weapons have this feature as well.
Ammunition in ArmA 2 has a set ballistic trajectory, so learn at what distance
each weapon's sights are leveled.
Optics/Ironsights leveling on distance:50m
> MP5, pistols100m
> AK74UN, M4/M16 with Aimpoint, ACOG sights or suppressor120m-400m
> Grenade launcher iron sights (M4 with ACOG 200m)200m
> SVD, KSVK, AK74PSO300m
> AK74, AK74GL, AK74U, M16A2, M16GL, M16A4, M16A4GL, all G36,
> M107Credit to Lokyi for this addition +2 IndepthAT Basics
- Try to shoot the vehicle from the rear where the Armour is weakest
- Arm your AT and fire from cover, or run out, shoot, run back, don't stick around, the flight time of the missile could see you shot by your target
- If the only shot you have is side or front on aim for the turret/base of the cannon. taking away the weapons just turns it into a big heavy bus and makes it a safer target to deal with with subsequent shots or by someone else
- Practice in the editor with the different types of AT, guide/unguided
- Practice practice practice!! jump in the editor, place some empty tanks at varying distances and trial each AT class, friend and foe!! as you will most likely need to use an enemies. Once your happy, put down enemy filled tanks and try again with them shooting back!
- Practice shooting at different parts of the tank to determine the best shot to damage output of your chosen weapon/target
- In Arma1 the M136 seemed to drop a bit so the aiming mark with the iron sight was a little below the mark, moving the sight slightly above your target at close range <100m and higher over larger distances. seemed to work best
- Haven't tested the minimum rang on the javelin yet but I would save this for distance targets as the flight angle of the rocket goes up then down, not good for CQB, save it for targets >150mCredit to Bl00dzy for this addition +2 IndepthUse effective cover
Trees, Walls, Ruined Vehicles all of them work well in any combat situation - Be sure when behind trees to use your lean buttons ("q" and "e") to expose less body mass while engaging the enemy. Sprint between cover, Never remain in the open.Kneel or Prone
While you should stand while sprinting to cover, Kneeling and Prone positions allow you to be more accurate at distance and reduce recoil. Snipers should use prone and hold right click before taking their shots.Cover the wounded
If a nearby ally is hit and finding it hard to engage - Protect him; It should be a natural reaction. Alternatively if you are a medic heal wounded allies.Keep an even spread
Moving with a spread of about 15m is a must when engaging the enemy. Not only does it give you space to use your own cover but if the enemy is using explosives you wont lose an entire squad if they fire. Larger spreads can be used to set up a crossfire or flanks on the opponent which work effectively in eliminating a threat fast.Helicopter Flight
If you understand the fundamentals of a helicopter, then the following should be fairly straight forward;Code:
Q - Lift
Z - Descend
W - Pitch down
S - Pitch up
A - Roll left
D - Roll right
X - Yaw left
C - Yaw right
When you're below a certain speed (~50?) your mouse left/right acts as yaw. When you're above that threshold then it switches from yaw to roll. Mouse up and down is of course always pitch down/up.
I start pulling up at about 1500-2000m out. Of course, it depends whether you're landing below or above your current altitude. 2km out, doing 280 knots and with a 200m altitude drop, i still overshot by 0.5km
First and highest priority for normal lift choppers is to provide evac and placement of MHQ's near the red zone so the team can spawn on them. When lifting MHQ's drop them at least 1km away from the centre of the red zone. Try and find a place that's behind trees/cover. Never fly a helo within the bounds of the red circle until all AA is cleared. Secondary objective to this main priority is to move other vehicles around. Trucks, LAV's, hummers, etc.
Second priority of normal lift choppers is troop ferrying. As we have 3 normal lift choppers and 2 MHQ's, we can have the third normal lift just troop ferrying. There is absolutely no problems with ferrying troops to and from the battlefield. The problem is when players take the helo and LEAVE IT at red zone and worse, when they leave it damaged at the red zone and no one can get it out of there unless they repair it or destroy it. If you can't get the helo in and out of the zone without getting it shot down and aren't prepared to repair/destroy it (so it respawns) then don't fly it there.Lifting
When trying to lift a vehicle/wreck, look at what the box is saying. It'll say "too high" if you're too high, but from memory it's about 15m off the ground you have to be within. It will also give you directional arrows as to where the pickup is located. Once you get the option to "lift wreck", click your middle mouse button and you should latch on to it. Your lift wreck option now becomes a release option so don't mash any buttons, otherwise you'll pick it up then drop it straight away.You can;
* Lift small/light vehicles with the normal lift chopper.
* lift wrecked vehicles (as marked blue on the map) with the wreck lift chopper. This includes wrecked tanks.You can't;
* Lift small/light vehicles with the wreck lift chopper.
* Lift wrecked vehicles with the normal lift chopper.
* Lift armored/heavy (tanks) vehicles with the normal lift chopper.Tricks
* If you get stuck in trees, don't keep mashing the Q button. Turn the engine off and let the helo settle down. Once the tail is back on the ground and it's stationary, try again (hit Q). It may take a couple of times, but usually the force of the rotors hitting the tree at low speed tends to push the helo back and hopefully away from the trees.
* Use shadows when you're lifting vehicles. It's so much harder to tell how far from the ground the wreck is when you can't see it's shadow. 15-20m is about the typical release distance though. Too high and you'll damage the vehicle.
* Try only use auto-hover to hover. To properly fly a chopper you need full feel and full control, from the harshest inputs to the most subtle. This ultra-nerf completely negates that and you'll find if you're landing with auto hover on and need to quickly avoid a tree or something you didn't see on the way down, you'll probably end up worse off than if you had it off and were just gentle with the controls.
* If you lose your tail rotor and have passengers, tell them to bail. If you have no passengers, gain as much altitude as you can, turn the engine off, bail out and drop it. You can semi-fly the helo without a tail rotor as it will go forward when at speed, but once you slow down it will start to spin out of control again. You could use this to get your bail out LZ a little closer to civilisation. Chances are if you try to land it like this it may keel over and not completely destroy itself, requiring destroying anyway, or an engineer.Major credit to Shin for this addition +3General Rules
:Identify your target
In the battlefield - Know your enemies from your allies, If you are in urban combat consult your map for the location of friendlies - This isn't always spot on so caution should still be exercised. You should have enough time to identify your target and fire before they shoot.You don't, under any circumstances, take the Wreck chopper and use it as a taxi.
We only have one of them and they need to be available to pick up wrecks so we have more armor available to us. Likewise, the lift choppers need to be available to lift vehicles (including the MHQ) into and out of fire zones. We have 3 lift choppers, but 99% of the time I'm seeing people flying themselves into fire zones and landing them right next to the MHQ they could of teleported to instead.Credit to Shin for this addition +1People have got to realise this isn't BF2, it's Arma2.
Vehicles are essential to progress as you can happily walk from one side of the map to the other in BF2, but it'll take you a week in Arma2. Just try not to be so wasteful of the vehicles.Credit to Shin for this addition +1Transporting in choppers is really only necessary if they are being evac'd to the next hot zone
Even then if people stopped moving 2 MHQ's to the 1 point it would be unnecessary; If we leave 1 at base and one on the field we can easily move between the 2 restocking and waiting patiently (Yeah patient people in a computer game) for someone to either lift the MHQ or drive it to the next zone.If you haven't used it before don't, Applies for air units in particular
If you are unsure of how to fly a chopper or pilot a jet - I recommend practicing in single player, Instead of taking the vehicle away from already confident players.Do not fire unnecessarily
Firing rounds randomly in any vehicle or on foot will not only escalate your priority in the enemies eyes it will put your team in danger. I have to stress this especially in choppers as there are many enemy units wandering around the wilderness that are more than happy to shoot you down if you frustrate them.Do not shoot your own Vehicles, Especially Air Units
Once again this is not BF2 - It doesn't take much to shoot a chopper down or cause serious damage so do not under any circumstance shoot randomly at allied air units - They aren't invulnerable.Don't steal other peoples vehicles
While this goes without saying and rarely happens you will sometimes see a vehicle that you just crave to drive/pilot - I have found in most cases even with the jets the pilots are willing to share which is good, Just be polite and patient.You are not, Nor will you ever be Rambo
Run in guns blazing and bludgeon a tank into submission with the but of your pistol. Now wake up and co-operate with your team mates, A team that works together to achieve a common goal will be more successful then someone that ignores team mates in need to get kills which leads me to my next point;Score is not important
I mean this - We do not care what position you are coming on the leader boards; You need to contribute to your team - Whether that is comprised of doing bombing runs in a Jet, Using a laser marker to assist, or even just making sure our MHQ is parked in the right place it is a team effort and no one can claim to have done all of the work.If you teamkill be sure to apologise in side chat immediately after
That is the only way at the moment we can know that a teamkill was accidental if we don't observe it.Credit to Skenz for this addition +1Tips
Whether you are using a LMG or picking off targets with a Sniper Rifle; Repositioning is vital. If you take a shot at an opponent from cover and kill him it is most likely (Unless you have a silenced weapon) The rest of his squad will identify the direction the shot has come from, This is why unless my squad is directly pushing forward I will reposition after every kill I make with my sniper rifle - This works perfectly if you manage to reposition to a spot which has a good line of sight on your previous position as you will be able to take down another member of the opposing force and continue repositioning.Bring a grenade - Or 2
Recently I have started bringing grenades with me into battle, I have constantly risked my neck running over a hill to kill an opponent I know is just on the other side with about a 50% success rate; A well placed grenade will kill the opponent with far less risk.Bring Satchels or some AT
From experience if I don't have 2 satchels I will have an AT device on my back this will ensure I am of some use to my team, Whether I need to destroy a radio tower or assist in destroying some AA cannons for the Bombers always make sure you can help in more ways then just direct combat.Spot Enemies
Snipers can easily identify a target at range - If operating in a squad tell them when you spot enemies, and if its a squad of enemies even give the general public a heads up.Consult the map
Open your map by hitting "m" this is your best tactical tool other players can label area's for enemies, evac points, where to move in etc. Hold shift and left click on a place on the map to place a marker on your HUD to head towards complete with a distance counterPaint Targets - Squad Leaders
They have unique ability to pain targets for their squad that they might otherwise not see. If you are one then you want to be constantly checking your map for the closest threats and then assigning them to your squad by hitting ~ (or F1-12 for specific men) then 2 to bring up targets and then the specific number on that list for the target you want. Typically vehicles take up the first page of targets so just hit 0 to bring up the next if it is infantry you want. This is a double edged sword because it also means that you cannot yourself have a painted target so its important to hang towards the rear of the squad while doing this so that you aren't picked off while checking the map, issuing commands or by someone that you haven't seen.Credit to Skenz for this addition +2 IndepthIndirect Assault
Pay attention to your map and don't always take the direct route. Sneaking in behind the target where there is better cover can lead to an effective assault and plenty of kills.Credit to Toll Meyer for this addition +1Requesting Information on
Distance falloff points for weapons/how to judge besides trial and error (if possible)
Basic Helicopter Piloting