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Nekosan wrote:They need to just make it so you can roll your mouse wheel to a "cross barbed wire" option which takes 6 seconds or so, that way it still has a purpose but you can't just stupidly grief with it.
lemoo @ http://www.3fl.net.au/forums wrote:i have to admit, the thought of exploding tampons is exciting lol
Disco LT wrote:Mega Excited! Completely stripped. God Damnit!
Nemesis_22 wrote:Edit - running southeast for an hour and a half, I can safely say I'm never escaping this limbo hell. Sorry, but its not southeast. It appears to be random with every character. Suicided to restart, that is **** ****.
Matt 'El_Funko' Long wrote:I jumped into this for the first time last night. Things didn't go well.
Was there a recent change to remove the Makarov from your starting items? All the video guides I watched seem to start with a Makaorv, but I never start with one. It makes things incredibly difficult.
I assume the coastal spawn point near Kamenka is standard for everyone? My choices seem to be limited to:
Plan A: Crawl on my belly towards Kamenka and hope one of the houses I go into (assuming I make it that far) has a weapon in it
Plan B: Run miles through forest without any food or water to try and find an isolated barn and hope it has a weapon in it
Neither of these seem like a great idea.
You're not trying to open the gear window on the chopper like you would on other vehicles are you? The loot is scattered around, I'll circle what's probably a FAL in your picture:
When choppers spawn on anything but flat ground the gear can be VERY hard to see, it can spawn spread all around as well as under the horizontal tail flaps and under the chopper in the position slightly forward of the miniguns on both sides (aim low into the interior and roll your wheel). Best bet is to stop 100m'ish away and use a scope or binocs to check it out, makes finding the gear much easier (and sometimes empty spawns will show empty cans at range which cant be selected).
Always triple check that shizzle, sometimes it will be empty until you stand there for 20 seconds, I found an "empty" crash today (3 of them within 300m actually) and left said empty crash with an L85 -AWS.
edit: disclaimer, that could also just have been trash btw, i didnt look at the background of the photo rofl, it's not unknown for birds on the NW airfield to be still stocked though.
Scarecrow wrote:Here's a map of Cherno:
Yellow is industrial spawns. Red is military. Blue is residential. Green is rural.
Small dots = low value spawn, large = medium val. spawn, diamond with a ! = high val. spawn.
So, if you're approaching Cherno from the west, as I suggested, you will find: food (28% chance),
map, matches, binoculars (5%),
Alice pack (3%),
Makarov, M1911, hunting knife (2%),
and Lee Enfield, Winchester, Revolver, Tent (1%).
The chances of any of these spawning at the church is significantly lower, excepting the Enfield which is slightly higher at 2%.
So, you make your way North to the fire station, which on this map is the large red dot(Medium level military spawn). As you will notice, it's extremely close to the Supermarket, and therefore provides a minimal travel distance into Cherno, as well as a high reward. You can also pass the Mansion on the way which is marked by the large blue dot(Medium level residential spawn), but it has the same % of loot as the Church, so you're effectively relocating the Church and the extra time to go there.
Once you hit the Firestation, you have 2 sides to enter from, so it's not a bottle neck until you're up the tower, by which point you have the advantage anyway, so long as there are no snipers.
Once in, there are 10 loot spawns and you now can find:
M1014, Glock, hunting knife, medical loot (all 2%),
AKS-74 Kobra, Remington 870 (1.5%),
M9, M16A2, AKS-74u, AKM, PDW, Map (1%),
M9SD, M4A1, MP5SD, Coyote Backpack (0.4%),
M16A2 M203, M4A1 CCO, M24, DMR, M14, M4A3 CCO, GPS (0.2%).
So now, you have a roughly 24% chance of finding a primary weapon better than a Winchester or a Lee Enfield(which you only had a 2% chance of finding anyway in the Supermarket), and you're only going one block further into town.
As well as that, you have a 3.4% chance of finding something better than a Makarov for your secondary weapon, including a PDW which will use any 9mm ammo.
After this part of your journey is done, head North to the Hospital and the five blue circles(Medium Residential again). They have the same probability as the church, there are five of them, and no one ever seems to go there. They also have good acoustics so you can hear any footsteps, and the stairwells are great cover.
Once you've looted them, you can hit the Hospital if you want to. Inside there's 4-5 Medical boxes all containing(guaranteed): 10 Bandages, 5 Blood Bags, 5 Epi-Pens, 5 Painkillers, 5 Morphine. You might also find Antibiotics which are worth any trip into Cherno.
Source for map and loot chances.
Matt 'El_Funko' Long wrote:Isn't the place going to be crawling with zombies though?
The first town I encountered, Kamenka, had at least one zombie near every house, road and even inside the houses too. Even crawling around, I still seem to get spotted. One time I actually made it into a house without being spotted, only to find the one gear pack on the ground was full of tin cans and a zombie spotted me when I went to loot it anyway.
Don't get me wrong, I love steep learning curves, but Day Z seems mental.
Matt 'El_Funko' Long wrote:Thanks for the offer, but I want to learn to survive by myself first.
So when you're starting and you don't have any weapons, is it better to sprint through towns trying to trap zombies on world geometry while you desperately try to loot a weapon, than it is to crawl around trying not to be spotted?
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