Sony Acquires Cloud-Gaming Company, Gaikai

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Sony Acquires Cloud-Gaming Company, Gaikai

Unread postby News Portal » 3 Jul 12, 1:55 pm

games.on.net has received a press release this morning outlining Sony's acquisition of cloud-based gaming company, Gaikai Inc. The purchase of Gaikai, which set Sony back in the order of USD 380 million, will establish a new cloud service for the company and expand its network business even further.

“By combining Gaikai’s resources including its technological strength and engineering talent with SCE’s extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences,” President and Group CEO of Sony, Andrew House said. "SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices.” How this will work out for Australian users, however, is not known.

Source: Press Release

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Re: Sony Acquires Cloud-Gaming Company, Gaikai

Unread postby Artful-dodgeR » 3 Jul 12, 1:59 pm

In the NBN world I can see it being feasible, however currently I think not.

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Hell, does this mean always-on DRM?
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Re: Sony Acquires Cloud-Gaming Company, Gaikai

Unread postby revengous » 3 Jul 12, 2:02 pm

Artful-dodgeR wrote:In the NBN world I can see it being feasible, however currently I think not.

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Hell, does this mean always-on DRM?
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Re: Sony Acquires Cloud-Gaming Company, Gaikai

Unread postby TheD » 3 Jul 12, 2:06 pm

Laggy, always online DRM, image quality of a youtube video, huge bandwidth usage, the threat of games being pulled after a few years....
HOW CAN I LOSE! :roll:
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Re: Sony Acquires Cloud-Gaming Company, Gaikai

Unread postby PinothyJ » 3 Jul 12, 2:22 pm

TheD wrote:Laggy, always online DRM, image quality of a youtube video, huge bandwidth usage, the threat of games being pulled after a few years....
HOW CAN I LOSE! :roll:
I say go for it: the more gaming platforms available the more diverse and interesting the ideas that will shape gaming for years to come.


Do not be so quick to jump to conclusions…
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Re: Sony Acquires Cloud-Gaming Company, Gaikai

Unread postby Goric » 3 Jul 12, 2:40 pm

PinothyJ wrote:
TheD wrote:Laggy, always online DRM, image quality of a youtube video, huge bandwidth usage, the threat of games being pulled after a few years....
HOW CAN I LOSE! :roll:
I say go for it: the more gaming platforms available the more diverse and interesting the ideas that will shape gaming for years to come.


Do not be so quick to jump to conclusions…



+1

People had doubts about Steam in the early days too and look where it is today. As NBN comes along and Australia’s Internet services improve this will one day be a possibility I think. Just not in the near future.
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Re: Sony Acquires Cloud-Gaming Company, Gaikai

Unread postby TheD » 3 Jul 12, 3:10 pm

PinothyJ wrote:
TheD wrote:Laggy, always online DRM, image quality of a youtube video, huge bandwidth usage, the threat of games being pulled after a few years....
HOW CAN I LOSE! :roll:
I say go for it: the more gaming platforms available the more diverse and interesting the ideas that will shape gaming for years to come.


Do not be so quick to jump to conclusions…


You are the one jumping to conclusions!

A cloud only future is the worse possible one for gaming!

All that I have stated are just the facts, you have just gave me some PR speak in return.

Goric wrote:

+1

People had doubts about Steam in the early days too and look where it is today. As NBN comes along and Australia’s Internet services improve this will one day be a possibility I think. Just not in the near future.


It is nothing like steam at all!

Steam was just a move to selling games via digital download, other than that it is the same as buying a disc.
I can still play games offline with steam, steam does not make games look worse, steam does not make games laggy, steam does not stop mods, steam does not use huge amounts of bandwidth when playing games ect.


P.S:
No amount of bandwidth can make up for lag, speed of light is speed of light.
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Re: Sony Acquires Cloud-Gaming Company, Gaikai

Unread postby Goric » 3 Jul 12, 3:16 pm

TheD wrote:
PinothyJ wrote:
TheD wrote:Laggy, always online DRM, image quality of a youtube video, huge bandwidth usage, the threat of games being pulled after a few years....
HOW CAN I LOSE! :roll:
I say go for it: the more gaming platforms available the more diverse and interesting the ideas that will shape gaming for years to come.


Do not be so quick to jump to conclusions…


You are the one jumping to conclusions!

A cloud only future is the worse possible one for gaming!

All that I have stated are just the facts, you have just gave me some PR speak in return.

Goric wrote:

+1

People had doubts about Steam in the early days too and look where it is today. As NBN comes along and Australia’s Internet services improve this will one day be a possibility I think. Just not in the near future.


It is nothing like steam at all!

Steam was just a move to selling games via digital download, other than that it is the same as buying a disc.
I can still play games offline with steam, steam does not make games look worse, steam does not make games laggy, steam does not stop mods, steam does not use huge amounts of bandwidth when playing games ect.


P.S:
No amount of bandwidth can make up for lag, speed of light is speed of light.


But whose to say it will look blocky and lag out, maybe on current tech it will but if this service is still a few years off there's a lot of tech improvements that can happen between now and then.
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Re: Sony Acquires Cloud-Gaming Company, Gaikai

Unread postby PinothyJ » 3 Jul 12, 4:12 pm

TheD wrote:
PinothyJ wrote:
TheD wrote:Laggy, always online DRM, image quality of a youtube video, huge bandwidth usage, the threat of games being pulled after a few years....
HOW CAN I LOSE! :roll:
I say go for it: the more gaming platforms available the more diverse and interesting the ideas that will shape gaming for years to come.


Do not be so quick to jump to conclusions…


You are the one jumping to conclusions!

A cloud only future is the worse possible one for gaming!

All that I have stated are just the facts, you have just gave me some PR speak in return.

Goric wrote:

+1

People had doubts about Steam in the early days too and look where it is today. As NBN comes along and Australia’s Internet services improve this will one day be a possibility I think. Just not in the near future.


It is nothing like steam at all!

Steam was just a move to selling games via digital download, other than that it is the same as buying a disc.
I can still play games offline with steam, steam does not make games look worse, steam does not make games laggy, steam does not stop mods, steam does not use huge amounts of bandwidth when playing games ect.


P.S:
No amount of bandwidth can make up for lag, speed of light is speed of light.
Prove me wrong…
Last edited by PinothyJ on 3 Jul 12, 4:18 pm, edited 1 time in total.
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Re: Sony Acquires Cloud-Gaming Company, Gaikai

Unread postby Instinx » 3 Jul 12, 4:15 pm

The cloud gaming at Nvidia's E3 was pretty cool. Sure it was all in-house but the proof of concept is there, a single cloud was running a game on pc, laptop and something else...
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Re: Sony Acquires Cloud-Gaming Company, Gaikai

Unread postby Bronze_D » 3 Jul 12, 4:35 pm

Only problem of course is that even Nvidia knew it would not really work well for an actual replacement of either desktop gaming or console even...

they indirectly stated that in their own statement regarding their 'optimized for cloud' system...

Still... the potential it could do for the mobile or portable/compact devices are valid... if for nothing else than since there isn't much of an option there.
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Re: Sony Acquires Cloud-Gaming Company, Gaikai

Unread postby Snootle » 3 Jul 12, 8:15 pm

The NBN could make this somewhat viable but we still have the physical distance to contend with, essentially we'd have ping in our single player games, and I don't know how it'd work if you were playing a mulitplayer mode in the cloud based game. Double ping? The only way to make this work would be if they invested into Australia and built data centres here which usually doesn't happen.
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Re: Sony Acquires Cloud-Gaming Company, Gaikai

Unread postby Bronze_D » 3 Jul 12, 9:06 pm

Nah no need...

essentially it boils down to this:

For actual desktop or console gaming, it's never gonna replace it because without some sort of technological breakthrough or some serious software algorithm beyond known method available we can't cut the latency down to the point where it wouldn't be just cheaper to buy a local desktop or console in the first place (they have to charge for the service after all).

But for devices which CANNOT afford to pack that much processing power like a mobile device etc... where space/weight == MONEY, ie: if they try to cram the processing power needed into the device (which is always possible with enough investment), the device cost will skyrocket into unfeasible price range, the cloud gaming system offer an alternative that still allows the device to 'sort of' play without all the processing power.

Rather than building data center so close to the consumer to cut the latency down to local game machine level in order to compete or replace them which is just ludicrous since it requires excessive amount of local data center, it's more likely to just build enough to give a service that's ACCEPTABLE for portable device.

I mean no one is exactly expecting ppl to be able to play their CoD at 60FPS and sub 100ms latency at all time on an Ipad, but they probably will tolerate 150ms latency playing Civ on one...
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Re: Sony Acquires Cloud-Gaming Company, Gaikai

Unread postby c0mc0 » 3 Jul 12, 9:30 pm

I'm not a huge fan of the NBN but I would say that if Australia had one of the most advanced FTTH internet capabilties in the world, this would work in our favour in terms of companies deciding to put server infrastructure in Australia for cloud based games.

The biggest financial barrier to deploying such a service Down Under would be concern about uptake - if they can make the same money per user here as in the US, then of course it is a viable business. Right now, as Australia's internet stands, there's a small percentage of the population that would have the required bandwidth to handle such a service that it would be financially unpalatable. If the NBN is rolled out, the number of potential customers to such a service increases exponentially.

I'm not sure why people are freaking out about this. It won't suit everyone. Competitive PC FPS will not be suited to this system, for example. You might be able to cope with a 30ms ping to server for an FPS whereas Netcode (more or less) evens out the advantage of people with lower pings in all sorts of automagical ways, but if the very fact you've moved the mouse is delayed in reaching the server, this could be all kinds of frustrating. But for MMOs, RPGs, racing car games, puzzle games, turn based strategy etc, the difference of a couple of miliseconds is not the difference between life and death. Of course, hardcore Starcraft users might disagree but they are free to keep playing it on their PC.

Someone called it in an article I read recently - this next generation of consoles will likely be the last if these cloud based services take off. Look at the current generation for evidence of the fact that the entire industry has lost momentum when it comes to pushing the technology envelope on games, due primarily to the fact they've reached the limits on what current hardware can handle. Imagine not being tied to such a constraint. If it's just a matter of throwing more GPUs into the rack. Suddenly it doesn't matter how much texture memory the 360 has, or whether your going to fit the uncompressed textures on a blu-ray disk for the PS3. Those limitations that 90% of the industry are working within because they're designing games for hardware that was released 6 years ago. (2006! Just looked that up - the PS3 was released in 2006! Yikes)

Pros -
* (For the developer) No need to worry about what hardware is in a user's living room, beyond that of a cheap "player" - Heck, I'll bet $100 that Sony start building the Gaikai player technology into their smart TVs within the next 2 years. This all equals higher potential market for sales.
* (For the user) No need for expensive consoles that are outdated ever generation
* Subscription-based models that mean you only pay for what you play. Seeing how many of us have games on Steam we've never played by paid money for, this model might actually save you more money than you first think ;)
* Play your game in the living room on your TV (via a "player" or smart tv), on your PC, your tablet, your laptop...If it's got internet and a compatible software player, you can run it.
* Play your games anywhere that has a player. IE, check into a hotel, sign in on their smart TV and play your games there.


Cons -
* Internet connection required to play

Note - No, this is NOT "always-on DRM", any more than Netflicks or Gmail is "always-on DRM". It's an internet-based service. If you don't have the internet, you don't get the service. Given that you log in to access your games via your own secure account and stream game content without installing the game, there will be zero reason to install ANY DRM client software on your box. If you are militantly against invasive DRM software, rootkits and the like, cloud based gaming services should be the most awesome thing you've ever heard of.

* Not going to work for all game types (not sure anyone has actually claimed it will replace physical or digital distribution as some seem to be assuming it will)

* Subscription-based pay-as-you-play models will end up costing hard core gamers more money. (This is in no way certain. For example, the current model for game pricing could be described as "gamers pay $60-$90 for unlimited play time). There is no reason that a cap couldn't be put on how much you pay for games. If it is not worth paying for these games, people won't. At the end of the day, the market will determine the value.

* "YouTube image quality" - Strange statement. Quality will obviously be dependant on your connection speed. No Nobel prizes for figuring that out. But if you're on a decent speed internet connection, there's no reason that the compression can't be scaled back to give you excellent looking video output. Effectively, your internet connection speed becomes one of the few "minimum requirements" you need to worry about meeting. If you value image quality and have a 4Mb ADSL connection, cloud based gaming is not for you. If you have a FTTH NBN connection - 1080P, low compression, high framerate video can be yours.

* "High bandwidth usage" - Ok, yes, this is a "con". But with 200GB per month plans now common, is this really even an issue? If it is, the money you would save on buying hardware to play games would be placed into paying an extra $10 - $20 a month on your ISP bill to give you higher bandwidth and you'd still have plenty of money left over in the kitty.

* Threat of games being pulled after a few years - this is one of the few concerns that I would say is actually valid. I would point out that haters have said the same thing about Steam since its release. It does require a clarified policy from the service provider so you know what to expect - they can't just be pulling games off whenever they feel like it without fair warning etc. But at the end of the day, you are subscribing to a service. It may piss you off, but people are right in complaining that you will not "own the games" you pay money to play. You are mearly renting time on the server infrastructure to play them. If you want to own the game, stick with convention sales channels.

* Latency - Purely distance based. No software solution can ever solve this problem, only "hide" it better from the user. No, you won't get a good experience playing any of these games on US servers. If this is going to work, we'll need at the very least Asia/Pacific based servers.
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Re: Sony Acquires Cloud-Gaming Company, Gaikai

Unread postby Jez » 3 Jul 12, 9:53 pm

PinothyJ wrote:
GIANT WALL OF TEXT

Prove me wrong…


You can be bothered to put blue text in every post you make but you can't be bothered to only quote one person at a time?

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