Firefall System Specs Announced

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Firefall System Specs Announced

Unread postby News Portal » 29 Jun 12, 4:00 pm

Upcoming multiplayer shooter, Firefall has reached a significant milestone - 500,000 players registered for the beta. To celebrate, and in anticipation of the many changes the developers are making, thanks to community feedback, the system requirements have been announced. Check them out over at the Firefall blog.

Source: Firefall Blog

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Re: Firefall System Specs Announced

Unread postby realOne » 30 Jun 12, 8:19 am

Fairly standard as far as specs go.
Applied for the beta last year, hoping to get in as it does look really good.
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Re: Firefall System Specs Announced

Unread postby GeneralHerpes. » 30 Jun 12, 10:47 am

Played beta few months ago, way to laggy
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Re: Firefall System Specs Announced

Unread postby DarthLondar » 30 Jun 12, 12:35 pm

GeneralHerpes. wrote:Played beta few months ago, way to laggy


Same, played the beta, it's not a bad game but near unplayable with the lag
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Re: Firefall System Specs Announced

Unread postby Aeolus_C » 30 Jun 12, 12:50 pm

Really? I haven't had any lag issues at all really.

The game uses a TF2 style lag compensation system with the tollerance dial turned way up. Shooting at stuff on my screen always registered hits as if i were just playing TF2.

Have you tried disabling texture streaming? Maybe its eating up your bandwidth.

PS playing Firefall on 128kbs.
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Re: Firefall System Specs Announced

Unread postby Spooler » 30 Jun 12, 5:49 pm

Have been in the beta for awhile now, haven't noticed any lag.
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