I'm not enjoying CQ
I feel they've build some absolutely first class pretty maps, and then slacked off with the actual game part. Conquest domination is basically deathmatch with a couple of flags, and gunmaster is basically deathmatch where you are punished for joining late / not winning.
I can hear the intro videos with all this "fast paced close quarters combat, where death can come from any side" - which is true. Death can certainly come from any side, and fairly often there is sod all you can do about it. Unlike other game modes, you can't react to the enemies new strategy after you respawn, because the entire situation has changed.
I'm sure they could have taken a bit longer and come up with something really cool and fast paced. A game that had pitched battles inside the office complex would be sweet. Even a variant of rush with a single MCOM stage on each floor, with attackers pushing up the building and defenders spawning on the roof would lead to a bit more structure in the battle. Structure is important (and why I enjoy rush more than the flag circlejerk that is conquest).
Its a basic psych thing - games are more fun if you are punished for your mistakes rather than bad luck. As it stands, CQ is a claustrophobic deathmatch, where I get killed much more often (and with about as much chance as avoiding it) as the stubbing-my-toe-on-a-rock bad luck death in the older maps.
Gunmaster would be a lot more fun if people started with better weapons and progressed to more useless. As it stands it seems a bit of a mixed bag (although its forcing me to get better with that bloody magnum).