by Marcus Dunn » 29 Jun 12, 8:54 am
I think CQ is a bit of a mixed bag. First and foremost, the maps they have designed look amazing. Their design feels like real world locations, and graphically – HOT. Some of the lighting and atmospheric fx are simplic stunning. I would play CoD multi from time to time when I felt like a bit of brain switched off action, but man, this makes CoD look like an 80’s game.
I enjoy the Gunmaster mode but I find it often shags you more often than rewards you. So many times you score a kill and are suddenly equipped with a new weapon that handles completely differently and are killed because of it. Also really not sure about that grenade launcher as the second last unlock…..particularly how the grenades don’t explode on impact. That weapon just doesn’t feel like it belongs in the game. If I had to make any changes to gunmaster it would be that you were awarded the next weapon on the next death. It wouldn’t matter if you scored 15 pistol kills in between – I find the sudden weapon swap to be more of a detriment than an advancement reward as such.
And straight DM is not bad, but it’s really not Battlefield. I know they are going for an infantry heavy game style, and I am all for that being a fan of Battlefield infantry since way back when. But when you go back and look at all the famous infantry heavy maps – the Stalingrads, the Berlin’s, the foggy dock map in Bf2142, and a handful in Bf2 which I have gone blank on – they still have that BF awesomness. You still have front lines, you have teamwork.
I would have liked if they had made these maps so that there was that CoD style DM for those who wanted it, but also the classic BF infantry gameplay. I like both Metro and Marketplace when they’re on smaller servers (24 or 32), where the hallway spam fights are kept to a minimum and the battles are spread out more. It’s a shame CQ didn’t work this way without the vehicle element.
If CQ has taught me one thing it's that I am terrabad with the auto shotty.