E3 2012: Behind the Wheel of NFS Most Wanted

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E3 2012: Behind the Wheel of NFS Most Wanted

Unread postby News Portal » 23 Jun 12, 11:50 am

Jacob Saylor managed to sneek into the drivers seat of [app=8879]Need for Speed: Most Wanted[/app], for some hands-on time with the game's multiplayer side. Here's what he learned.

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Re: E3 2012: Behind the Wheel of NFS Most Wanted

Unread postby v4moose » 23 Jun 12, 1:23 pm

dat video... porche tank...
Hit me up on Steam!
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Re: E3 2012: Behind the Wheel of NFS Most Wanted

Unread postby TRB » 23 Jun 12, 2:29 pm

Has it got the same **** car physics as pretty much al the other NFS titles or does it actually feel even slightly like driving now?

If it doesn't even feel as good as GT Legends/rfactor from 7 years ago Then I'm not interested.
I know its hoping for far too much to want physics as good as Grand Prix Legends from 14 years ago [essentially the precursor to iRacing, physics-wise].
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Re: E3 2012: Behind the Wheel of NFS Most Wanted

Unread postby Matty » 23 Jun 12, 2:33 pm

TRB wrote:Has it got the same **** car physics as pretty much al the other NFS titles or does it actually feel even slightly like driving now?

If it doesn't even feel as good as GT Legends/rfactor from 7 years ago Then I'm not interested.
I know its hoping for far too much to want physics as good as Grand Prix Legends from 14 years ago [essentially the precursor to iRacing, physics-wise].


Have you played a Need for Speed before? You realise it's an arcade racer right? :?


OT: Is the driving like the newly released HP?
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Re: E3 2012: Behind the Wheel of NFS Most Wanted

Unread postby TRB » 23 Jun 12, 2:36 pm

Matty wrote:Have you played a Need for Speed before? You realise it's an arcade racer right? :?


I have and thats why I said what I did.
it being arcade ruins what could otherwise be a good game.

People making NFS should be embarrassed that GTA has better car physics.

Being arcade isn't a selling point imo.
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Re: E3 2012: Behind the Wheel of NFS Most Wanted

Unread postby Anon. E. Moose » 23 Jun 12, 2:38 pm

TRB wrote:Being arcade isn't a selling point imo.

But it's the genre. It's not a driving sim.
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Re: E3 2012: Behind the Wheel of NFS Most Wanted

Unread postby TRB » 23 Jun 12, 2:41 pm

Anon. E. Moose wrote:
TRB wrote:Being arcade isn't a selling point imo.

But it's the genre. It's not a driving sim.


Didn't stop GTA from progressing from top down 2d.
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Re: E3 2012: Behind the Wheel of NFS Most Wanted

Unread postby Matty » 23 Jun 12, 2:44 pm

TRB wrote:
Anon. E. Moose wrote:
TRB wrote:Being arcade isn't a selling point imo.

But it's the genre. It's not a driving sim.


Didn't stop GTA from progressing from top down 2d.



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Re: E3 2012: Behind the Wheel of NFS Most Wanted

Unread postby TRB » 23 Jun 12, 2:51 pm

You're right, I should just accept mediocrity like the rest of you, how silly to expect things to improve and become more advanced over time.
I mean when RPGs were all text based, those were the days!
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Re: E3 2012: Behind the Wheel of NFS Most Wanted

Unread postby Anon. E. Moose » 23 Jun 12, 2:56 pm

I don't go into any NFS game expecting a top notch driving sim with handling and the likes mirroring real-life driving.
I go in expecting to hit corners at 200KM/h, smashing police barriers and causing other drivers to hit that pillar several hundred metres down the road and because of that, the so called "clunky arcade racing style" doesn't bother me because I'm getting exactly what I wanted in the first place.
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Re: E3 2012: Behind the Wheel of NFS Most Wanted

Unread postby Matty » 23 Jun 12, 3:07 pm

TRB wrote:You're right, I should just accept mediocrity like the rest of you, how silly to expect things to improve and become more advanced over time.
I mean when RPGs were all text based, those were the days!
:roll:


Actually the analogy you are searching for would be GTA turning into a milsim.

It's got nothing to do with accepting mediocrity, all you have done is say an entire genre is "mediocre" just because you don't like it.

Please tell us more about what you don't like.
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Re: E3 2012: Behind the Wheel of NFS Most Wanted

Unread postby JCbrovz » 23 Jun 12, 3:08 pm

Anon. E. Moose wrote:I don't go into any NFS game expecting a top notch driving sim with handling and the likes mirroring real-life driving.
I go in expecting to hit corners at 200KM/h, smashing police barriers and causing other drivers to hit that pillar several hundred metres down the road and because of that the so called "clunky arcade racing style" doesn't bother me because I'm getting exactly what I wanted in the first place.


To me arcade is not fun . Why brake to go around a corner when you can just ram into other cars and bounce off them only losing a few kmh's. The thing I'm Annoyed about is there is no split screen. This is a deal breaker for me, I'll just get it on my pc during a origin sale.
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Re: E3 2012: Behind the Wheel of NFS Most Wanted

Unread postby Bluefire » 23 Jun 12, 3:40 pm

Whats the word on origin requirements for this ?
Both the wife and I would like to play... But wont be if origin install is required.
B&M hardcopies are acceptable as long as origin install/aways on connection is not required.
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Re: E3 2012: Behind the Wheel of NFS Most Wanted

Unread postby Matty » 23 Jun 12, 3:44 pm

Need for Speed Hot Pursuit was on steam, which was made by the same people. (I think). But that was before EA and Valve had their little argument.

With Crysis 2 back on the steam shelves, I am hoping this goes their too.
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Re: E3 2012: Behind the Wheel of NFS Most Wanted

Unread postby Bluefire » 23 Jun 12, 3:50 pm

Yeah.. it doesnt list internet connection required for single player..
But Im still wondering. Couldnt find any offical word on it.
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