Jacob Saylor managed to sneek into the drivers seat of [app=8879]Need for Speed: Most Wanted[/app], for some hands-on time with the game's multiplayer side. Here's what he learned.
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TRB wrote:Has it got the same **** car physics as pretty much al the other NFS titles or does it actually feel even slightly like driving now?
If it doesn't even feel as good as GT Legends/rfactor from 7 years ago Then I'm not interested.
I know its hoping for far too much to want physics as good as Grand Prix Legends from 14 years ago [essentially the precursor to iRacing, physics-wise].
Matty wrote:Have you played a Need for Speed before? You realise it's an arcade racer right?![]()
TRB wrote:Being arcade isn't a selling point imo.
Anon. E. Moose wrote:TRB wrote:Being arcade isn't a selling point imo.
But it's the genre. It's not a driving sim.
TRB wrote:Anon. E. Moose wrote:TRB wrote:Being arcade isn't a selling point imo.
But it's the genre. It's not a driving sim.
Didn't stop GTA from progressing from top down 2d.
TRB wrote:You're right, I should just accept mediocrity like the rest of you, how silly to expect things to improve and become more advanced over time.
I mean when RPGs were all text based, those were the days!

Anon. E. Moose wrote:I don't go into any NFS game expecting a top notch driving sim with handling and the likes mirroring real-life driving.
I go in expecting to hit corners at 200KM/h, smashing police barriers and causing other drivers to hit that pillar several hundred metres down the road and because of that the so called "clunky arcade racing style" doesn't bother me because I'm getting exactly what I wanted in the first place.


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