Real Money Auction House Now Live for Australians

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Re: Real Money Auction House Now Live for Australians

Unread postby revengous » 13 Jun 12, 1:27 pm

Kinky Kel wrote:
revengous wrote:
Kinky Kel wrote:So I take it you guys have never tried to do inferno with 250-400 ping as a monk? I can solo half of act 2 with my wizard before some of it smashes me to the ground repeatedly, thats with 30k+ dps and 32k hp.

Im on inferno, ping isnt my problem.


What problems do you face?

walling mortar vortex jailing monsters.
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Re: Real Money Auction House Now Live for Australians

Unread postby a3gis » 13 Jun 12, 1:47 pm

revengous wrote:walling mortar vortex jailing monsters.


this, but you forgot the critters that can instagib you before you even see them - damned soul rippers
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Re: Real Money Auction House Now Live for Australians

Unread postby revengous » 13 Jun 12, 1:56 pm

a3gis wrote:
revengous wrote:walling mortar vortex jailing monsters.


this, but you forgot the critters that can instagib you before you even see them - damned soul rippers

if you are unable to see a critter in 250milliseconds and react then well too bad.
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Re: Real Money Auction House Now Live for Australians

Unread postby purehybrid » 13 Jun 12, 2:00 pm

asmodai wrote:There was plenty of real money trade in DII and Blizz didn't get a red cent of it. They've fixed the system this time so that they do...

They still didn't get a red cent of the $180 I made selling my gold and account when I got sick of the game :) **** activi$ion.
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Re: Real Money Auction House Now Live for Australians

Unread postby SA soldier » 13 Jun 12, 2:06 pm

Game is fun enough as is, RMAH is just a way of giving dedicated grinders something else to focus on and potentially make a bit of money. In all honesty all the power to them but I can't see many casual players even bothering with RMAH.

Give the game another year maybe two, then the bugs and perhaps additional regional support for servers might be implemented. Expansions will happen too, don't forget the game will be given additional content at a later date and for a price of course...

At the end of the day, the game is kinda fun, the ping is manageable but the entire experience isn't perfect.
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Re: Real Money Auction House Now Live for Australians

Unread postby a3gis » 13 Jun 12, 2:26 pm

revengous wrote:if you are unable to see a critter in 250milliseconds and react then well too bad.


250ms is 3x the time it takes them to jumping-tongue-kill you from 3 screens away ;P
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Re: Real Money Auction House Now Live for Australians

Unread postby DeathMist » 13 Jun 12, 3:39 pm

Nice, more ways for Actizzard to money grab so then can produce even more underwhelming games!




offtopic: Lag in my singleplayer game. Do not want. 250 MS when playing with Aussie mates.. DO NOT WANT.
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Re: Real Money Auction House Now Live for Australians

Unread postby revengous » 13 Jun 12, 3:56 pm

a3gis wrote:
revengous wrote:if you are unable to see a critter in 250milliseconds and react then well too bad.


250ms is 3x the time it takes them to jumping-tongue-kill you from 3 screens away ;P

I have 3 screens, thats like 6000 pixels away dude.

yeah soul lashers suck. Today I was doing the skeleton king on inferno, and he was doing on of his massive attacks - at the final second I pop'd my diamond skin to survive, after he hit me I had half health (even with energy shield on), I literally pressed it at the last second, a barb next to me wasnt so lucky and got killed.

tell me I can't do that on a 250ms lag game.
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Re: Real Money Auction House Now Live for Australians

Unread postby Bronze_D » 13 Jun 12, 4:29 pm

oh... Act1?

no wonder you have no problem...

incidentally i am pretty sure things like diamond skin, SS, gloom, etc are client based...

as in the moment you trigger it on your client it's active instantly, and when the hit is registered the server just double check what your current condition is from the client, your client says that you are under diamond skin for example and the hit/damage is resolved.

so ur not exactly going to see latency delay there...

but you do see the latency delay on WHERE exactly your position is on the actual field, which doesn't always corresponds to what you see because what you see is partially shifted by the interpolation.
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Re: Real Money Auction House Now Live for Australians

Unread postby revengous » 13 Jun 12, 4:41 pm

diamond skin is server based - just lost net fighitng a rare mob, I spammed all my skills and nothing activated.
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Re: Real Money Auction House Now Live for Australians

Unread postby PalZer0 » 13 Jun 12, 4:48 pm

revengous wrote:what gaping holes? I've seen none

Passwords not case sensitive? No lockout for excessive incorrect login attempts? No lockout for strange activity like attempting to log in from a totally different country?

If you don't class those as gaping holes in an authentication system, I'd hate to see what you do. That's not to mention the flaw that allows someone to grab every active Battle.net email.

There was a fair bit of discussion of their poor security practices in this thread with a couple of links to threads on Blizzard's Diablo 3 forums.
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Re: Real Money Auction House Now Live for Australians

Unread postby Syncourt » 13 Jun 12, 4:53 pm

Wanell wrote:I'm unsure on what the problem is. The entire reason Blizzard put in the RMAH was because of all the 3rd party people supplying said services in D2. This gives people a "safer" avenue since it requires an authenticator to be attached to their account.


If it was purely for a safe avenue they wouldn't be taking a large cut + another cut for converting it to paypal, They wouldn't have made Legendary's and the likes so rare that you only get 1-3 per full run of the game, they wouldn't have nerfed the magic find rate after normal difficulty, they wouldn't require multiple authenticators for multiple accounts nor would they have limited the amount of item sales on the RMAH to such a low amount per account.

Gold selling websites will still be around and probably remain dominant, because they would save a lot of money by selling it themselves while still being able to keep the cheapest prices.

Bronze_D wrote:incidentally i am pretty sure things like diamond skin, SS, gloom, etc are client based...

Nah, couldn't be. If that were true it would be abused by hacks.
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Re: Real Money Auction House Now Live for Australians

Unread postby revengous » 13 Jun 12, 5:00 pm

PalZer0 wrote:
revengous wrote:what gaping holes? I've seen none

Passwords not case sensitive? No lockout for excessive incorrect login attempts? No lockout for strange activity like attempting to log in from a totally different country?

If you don't class those as gaping holes in an authentication system, I'd hate to see what you do. That's not to mention the flaw that allows someone to grab every active Battle.net email.

There was a fair bit of discussion of their poor security practices in this thread with a couple of links to threads on Blizzard's Diablo 3 forums.


everyone keeps going on about case sensitive, at uni we were required to code a number of encryption/decryption programs, for some of them we were required to convert everything to uppercase in order to decrypt/store the information, however I doubt blizzard would be using an encryption like this, Im sure they have a good reason for it.

providing you have an authenticator, you should have no trouble with the other things - mines set to sms alert on changes and require authentication whenever I log in from another location.

blizzard push for everyone to use the authenticator because it works. its like ignoring directions then complaining when you get lost.

have you tried logging in multiple times on your diablo 3 account to see if there is a lock out? do you even own d3 or are just trying to cause trouble?
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Re: Real Money Auction House Now Live for Australians

Unread postby Bronze_D » 13 Jun 12, 5:41 pm

revengous wrote:diamond skin is server based - just lost net fighitng a rare mob, I spammed all my skills and nothing activated.

nothing activated???

i don't get it, are you saying the latency didn't allow you to activate it before you died and you are sure of that? or were you hit by one of the CC and used skills that wouldn't activate under the corresponding CC effect?
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Re: Real Money Auction House Now Live for Australians

Unread postby revengous » 13 Jun 12, 5:58 pm

Bronze_D wrote:
revengous wrote:diamond skin is server based - just lost net fighitng a rare mob, I spammed all my skills and nothing activated.

nothing activated???

i don't get it, are you saying the latency didn't allow you to activate it before you died and you are sure of that? or were you hit by one of the CC and used skills that wouldn't activate under the corresponding CC effect?

nah my net disconnected, in the 30seconds or some between the game kicking you and me losing net I spammed spells everywhere
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