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And nobody will with current technology. You need the feedback of the hit and the weight of the blade and a dozen other things you don't get from waving a piece of plastic in the air.caitsith01 wrote:Sounds great - this is what motion controls are for, surely, yet no-one's really nailed it properly.
caitsith01 wrote:And you don't get the weight and kick of a real gun in shooting games... but you can make it a convincing and fun experience.
I think 1:1 mapping of real life motion into the game is the key.
Minkelz wrote:That being said I love M&Bs sword fighting, and I hope more games take that approach. I just don't think motion control is the answer.
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