by DoHo_ » 4 Jun 12, 1:52 pm
I have never played an MMO for a few core reasons.
Monthly subscriptions/payments. I understand why this exists, but I'd feel like a chump having to pay for a game I already own (regardless of content updates); which is why if future gaming ever becomes subscription or pay-by-the-hour deals I would probbaly give up gaming.
Secondly, while many MMO's can aesthetically look amazing (especially some newer ones), many sacrifice strong visual fidelity for whatever reason.
MMO's may have "deep" skill trees, or something similar, but from the outside look to be nothing more than massive grinding operations that only offer the illusion of choice.
They almost always look to be floaty, loose, flaky... how do I put this, like a cheap adventure game with poor animations and lack of detail.
In essence, MMO's lose their deep story structure that makes singleplayer games so fun and they lose the focused gameplay and features and high fidelity visuals that many SP/multiplayer games have. I want an MMO to feel like a singleplayer game that I am playing with other people, which is why this Elder Scrolls MMO was disappointing from the moment I saw it. It didn't look like Elder Scrolls, and from early descriptions it didn't sound like it either.
I think games like Minecraft or DayZ have a better reception for me because I am doing what I'd be doing in singleplayer, only I get to do it with other people. In essense, I want a large scale multiplayer game, not the idea that is now synonymous with "MMO" (which tends to have "RPG" on the end) which is that of an RPg with terrible/boring quests, grinding, lack of detail and focus, etc