DotA 2 Confirms F2P, Releases Details of Item Store, Steam Workshop

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DotA 2 Confirms F2P, Releases Details of Item Store, Steam Workshop

Unread postby News Portal » 1 Jun 12, 11:11 am

Valve's upcoming DotA 2 has confirmed that it will be a free-to-play game, and that, while it will feature an item shop, all items in the game will be purely cosmetic with no gameplay effects. Additionally, all heroes will be available free of charge. DotA 2 players will be able to create and submit items through the Steam Workshop in a manner similar to the current system for Team Fortress 2. DotA 2's new FAQ also makes mention of using the game's economy to "directly contribute to professional players", which is good news for e-sports fans.

Source: DotA 2

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Re: DotA 2 Confirms F2P, Releases Details of Item Store, Ste

Unread postby Artful-dodgeR » 1 Jun 12, 11:24 am

I thought the whole F2P thing was confirmed months ago :?
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Re: DotA 2 Confirms F2P, Releases Details of Item Store, Ste

Unread postby akira675 » 1 Jun 12, 11:32 am

Artful-dodgeR wrote:I thought the whole F2P thing was confirmed months ago :?

It was, but <3 Valve anyway. Silly hats are the best way to run a business. (From the store page it looks like you can customize the couriers as well.)
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Re: DotA 2 Confirms F2P, Releases Details of Item Store, Ste

Unread postby Tucky » 1 Jun 12, 11:42 am

EDIT: Looks good
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Re: DotA 2 Confirms F2P, Releases Details of Item Store, Ste

Unread postby Novocaine » 1 Jun 12, 1:08 pm

The game feels so close to if not done now. I hope they release it soon, I have a bunch of friends itching to get into it.
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Re: DotA 2 Confirms F2P, Releases Details of Item Store, Ste

Unread postby exe3 » 1 Jun 12, 3:17 pm

Artful-dodgeR wrote:I thought the whole F2P thing was confirmed months ago :?

They did but they weren't giving details on their business model at the time. Although this isn't as clear to me either. So anything that can be bought can be earned as well? And the only things purchasable are hats and stuff? I guess their version of LoL skins is different hats/shoes/shirts/pants etc, is that accurate? If so then interesting, i'm curious to see how that works out.

Also have they made any indication as to whether they'll be expanding the game once all the DOTA content is implemented? Will there be items and/or champions made specifically for DOTA2?
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Re: DotA 2 Confirms F2P, Releases Details of Item Store, Ste

Unread postby Lurk » 1 Jun 12, 3:32 pm

always curious how they make money off of something like this.
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Re: DotA 2 Confirms F2P, Releases Details of Item Store, Ste

Unread postby hellbender » 1 Jun 12, 3:45 pm

Lurk wrote:always curious how they make money off of something like this.

Steam. As they get people using steam more and more, those people are more likely to buy other things from steam store. Hence profit to valve.

The profit from items will probably cover the cost of making the game too.
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Re: DotA 2 Confirms F2P, Releases Details of Item Store, Ste

Unread postby SaNE » 1 Jun 12, 3:46 pm

Lurk wrote:always curious how they make money off of something like this.

Hats.
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Re: DotA 2 Confirms F2P, Releases Details of Item Store, Ste

Unread postby jambo » 1 Jun 12, 4:13 pm

Steam + Hats = $$$
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Re: DotA 2 Confirms F2P, Releases Details of Item Store, Ste

Unread postby Robbo89 » 1 Jun 12, 5:39 pm

And due to IceFrog people will see it is possible for valve to make a bad game. Most people who they need to get to play to help the masses come in have already given up on it.
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Re: DotA 2 Confirms F2P, Releases Details of Item Store, Ste

Unread postby ryceg » 1 Jun 12, 5:50 pm

I've been in the Dota 2 beta since December, and it has truly come a long way. The devs have been listening to feedback the whole way through, and they've made it a very enjoyable game. I think that people might get a bit confused with the 2 though; Dota 2 is the successor to DotA, not the sequel. It adds essentially no new content, per se, but rather quality of life fixes, and a graphical overhaul.

With regards to the actual content: IceFrog joined Valve to work on Dota 2, the successor to his game, DotA. Dota 2 is intended to remove all of the limitations of the Warcraft engine, to fix bugs that couldn't be fixed, bring the game back into 2012, and provide a base for more creative Heroes and mechanics. Currently, there's no Heroes that are intended for Dota 2, and I doubt that IceFrog will completely abandon DotA, but once the majority of the Asian gaming community transfer over to Dota 2, I imagine that IceFrog will shift his focus to Creative Director for Dota 2.

From my first impressions of the newly released cosmetics, with the exception of the silly Lederhosen Ursa, the cosmetics are all very polished, and fit the style. I think that Valve will succeed where Heroes of Newerth has failed; the skins available for Newerth change the basic silhouette of the Hero, and they broke style with some of the silly skins, making it difficult for a newcomer to recognize who is who. Let's be honest, it's not exactly hard to understand that the white and black massive thing is still Tidehunter. Anybody that gets confused by that is probably not going to perform well anyway.

The current report system is still lacking, there's still too much leniency, and trolls can often ruin several games before being put into the low priority queue, and the report system is exploitable. A team of five can all report one person, and that person could go into low priority. I think that there needs to be a reviewal system, like League of Legends' Tribunal. On release, the report system will hopefully be much more polished; currently it is only serving to keep the trolls out of the beta testing environment, and Valve will probably take it much more seriously when the people being offended are paying customers.

As for the Workshop, many of the items that have been released are community made. I think that they're all very high quality, and they, with exception of the Alpine Ursa, fit the style, and belong in the game. The submission and approval system for the Workshop is identical to the TF2 system. I would imagine that the profits from sold items would be distributed with the creator in the same way.
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Re: DotA 2 Confirms F2P, Releases Details of Item Store, Ste

Unread postby akira675 » 1 Jun 12, 6:01 pm

Robbo89 wrote:And due to IceFrog people will see it is possible for valve to make a bad game. Most people who they need to get to play to help the masses come in have already given up on it.


Yes, because an early BETA (Lets be honest, it was practically ALPHA) gives such a good impression of the final product. As someone that's played both LoL and HoN, this is my favorite.
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Re: DotA 2 Confirms F2P, Releases Details of Item Store, Ste

Unread postby ryceg » 1 Jun 12, 6:07 pm

I don't really think that Robbo knows what he's talking about. He's talking about an 8 year old game, that's being played by millions all over the world being bad. IceFrog is definitely not a bad game developer, he's made an incredibly balanced game, in his spare time. I can't imagine anybody fixing the shitstorm that Guinsoo left better than Icefrog. He's got serious talent, and amazing concepts and design.

With regards to Valve making a bad game: remember Ricochet? No? Neither do I!
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Re: DotA 2 Confirms F2P, Releases Details of Item Store, Ste

Unread postby Helelix » 1 Jun 12, 6:39 pm

Imagine going back in time and trying to explain the some games are free and are funded by people paying $5 for hats that you cant wear in real life...
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