You Know What I Love? Sliding Into Crouch

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You Know What I Love? Sliding Into Crouch

Unread postby News Portal » 29 May 12, 12:27 pm

Brendan Keogh returns with his regular dose of gaming enthusiasm - and this time around, he's here to talk about the simple joy of games that allow you to slide down into a crouch. Here's why.

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Re: You Know What I Love? Sliding Into Crouch

Unread postby Nebby_99 » 29 May 12, 12:31 pm

YES
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Re: You Know What I Love? Sliding Into Crouch

Unread postby debri » 29 May 12, 12:53 pm

The crouch slide worked great for Far Cry 2. While I'd like to see it implimented more it should not be for all surfaces. I noticed in the far cry 3 videos they have first person aiming over cover (like Red Orchestra 2). This is another welcome addition I'd like to see in more shooters.

I wish they had released some mod tools for far cry 2. It really is a flawed gem of a game. Could've been up there with Stalker if they had fixed the few outstanding issues.
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Re: You Know What I Love? Sliding Into Crouch

Unread postby diamondd » 29 May 12, 1:07 pm

please, crouch sliding in quake didn't get a mention??
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Re: You Know What I Love? Sliding Into Crouch

Unread postby Drakand » 29 May 12, 1:26 pm

crouch slide + brink movement = awesomeness!
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Re: You Know What I Love? Sliding Into Crouch

Unread postby Bek » 29 May 12, 1:29 pm

diamondd wrote:please, crouch sliding in quake didn't get a mention??

Or icarus skiing in Quake wars :P *single tear for that games lost potential
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Re: You Know What I Love? Sliding Into Crouch

Unread postby gmcleod » 29 May 12, 1:35 pm

I would have to agree that FC2 did this first. Since then Crysis 2 and CoDBlOps have also done it (I don't recall the dive to prone in Battlefield 3, but it was entertaining in what little BlOps I played).

This shooting over cover (popularised by Red Orchestra 2?) I first saw in Call of Juarez: Bound by Blood (or whatever it was called.. It was the second one). I've since seen it in Crysis 2 and now Far Cry 3 (and kudos to Red Orchestra 2 for having it in multiplayer I assume). When my friends and I first saw this mechanic, we agreed that it should be standard in all future FPS's. Why should 3rd person 'cover shooters' get all the good cover mechanics?

Combine the two and we could have sliding to cover in our FPS games. (Well, I mentioned Crysis 2 in both of those examples, so I guess there's that. Crysis 3 should have the same movement mechanics.)
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Re: You Know What I Love? Sliding Into Crouch

Unread postby Nebby_99 » 29 May 12, 1:41 pm

My main experience with it was in Mirror's Edge. Running at cops, sliding up to them and kicking them in the junk was a very fun move.
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Re: You Know What I Love? Sliding Into Crouch

Unread postby RSOblivion » 29 May 12, 1:56 pm

Actually this article is hitting a little short of the mark. Fluid motion control is the next phase of the evolution of the FPS genre. This also includes camera motion and many other aspects. Hopefully game developers can start to bring more fluid controls to games, hell they could even make things like Parkour and advanced movement dynamics as another method of upgrading the players capabilities, along with weapons, armour etc...

Mirror's Edge and Brink are the two entrants into that arena, but both had slightly clunky interfaces. Once the interface issue is resolved then I think it'll become another staple of a good game.
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Re: You Know What I Love? Sliding Into Crouch

Unread postby Nathan Cocks » 29 May 12, 2:30 pm

*cough* And props to that lovely Mr **** for his wonderful Battlefield 3 vid *cough*

You're welcome Brendan. ;)
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Re: You Know What I Love? Sliding Into Crouch

Unread postby Nekosan » 29 May 12, 2:31 pm

No Ghost Recon? The series reboot was where i first enjoyed it.
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Re: You Know What I Love? Sliding Into Crouch

Unread postby elliotENGi » 29 May 12, 2:39 pm

Haha yeah - Just got future soldier the other day - If you hold B while sprinting, you drop you your knees, slide for a bit, then drop into prone. So bad ****! haha.
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Re: You Know What I Love? Sliding Into Crouch

Unread postby Relaxed_Possum » 29 May 12, 3:09 pm

Since FC2 I use the slide to crouch mechanic every time I go paint balling! :)
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Re: You Know What I Love? Sliding Into Crouch

Unread postby Miss.Murder » 29 May 12, 4:52 pm

diamondd wrote:please, crouch sliding in quake didn't get a mention??

Haha, first thing I thought of when I saw sliding into crouch was Urban Terror on the Quake engine.
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Re: You Know What I Love? Sliding Into Crouch

Unread postby DarkMellie » 29 May 12, 5:42 pm

elliotENGi wrote:Haha yeah - Just got future soldier the other day - If you hold B while sprinting, you drop you your knees, slide for a bit, then drop into prone. So bad ****! haha.

Wow, I've been hammering SP and MP since release day and never realised this (although I haven't yet needed to go prone so that explains that).

EDIT: in fact, the whole 'move to cover' system of GRFS is the finest example of Ubisoft's work in this area so far, I think it would be brilliant if an FPS could include a similar system. The way it works is you use A to get into cover, then aim in the direction of a nearby piece of cover and hold A... you'll run there and stick to it. Fantastic for quickly and stealthily moving around and then popping up and killing things.
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