This entire game has been pretty sloppy imho I play it mostly because I am a fanboy but the whole thing from technical aspects to design aspects has been really badly handled imo
/2 cents
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Marius wrote:Can't you deal with that by using a visual buffer?
The way I play hardcore is to expect that I'm 0.2 seconds behind everything, and play accordingly. So I have a few meters less of space than I really do.
It saves a lot of deaths.
I've had to deal with my share of one-shot kills, and it's usually fine if you either react faster, or run a more tanking build.
Players will now automatically join General chat when logging in


Auld wrote:I have a better issues. Launcher says my game is up to date (its not), once I login the game says it need to exit to patch to a newer version. Once exited the patcher says D3 is already running and quits.
I believe it is because I have my language set to enGB and I bought it from England, here is the solution thread;
http://us.battle.net/d3/en/forum/topic/ ... 037?page=1

xMrSmooth wrote:I'm going to chime in here and say two things.
1. People who don't have to deal with the spam because you can just leave general chat: congratulations, you got a (semi) working game. Some of us out here have to be in general chat or we get disconnected every 5-10 minutes with a 3007 error. This is why they introduced the whole "everyone connects to general on login" in the patch, because lots of us were getting annoyed at disconnecting any time we forgot to join. They'll probably be removing it soon because of all the complaints (hopefully they leave it in as an option in the menu, or better yet, fix the damn 3007 errors).
Auld wrote:No ****, thats appalling. What the reason not being in chat gets you d/ced?
Marius wrote:
Well here's an honest review.
In Australian prime, about 7pm to midnight, latency hovers around the 220 area (for me). At this latency, the game is perfectly playable. Skills seem instant.
When the servers come under stress form all the Americans logging on, you can expect latency to jump by another 100-150. This causes some delay sometimes, but game is still playable.
You'll occasionally get redbars that make the game unplayable, but those pass quickly.

Nekosan wrote:One of the news programs did a segment on it years back (4 corners perhaps) and the company they went to in China just had a couple of rooms that were floor to ceiling WoW boxes purchased in bulk directly from Blizz, I've often thought it;s one of those "ignore it because we're shipping copies" incidents.
Marius wrote:Well here's an honest review.
In Australian prime, about 7pm to midnight, latency hovers around the 220 area (for me). At this latency, the game is perfectly playable. Skills seem instant.
When the servers come under stress form all the Americans logging on, you can expect latency to jump by another 100-150. This causes some delay sometimes, but game is still playable.
You'll occasionally get redbars that make the game unplayable, but those pass quickly.
The effects of latency get more pronounced as the game rises in difficulty, but most people complaining about it still have stuff on farm, so it's akin to a WoW raider complaining that their raiding schedule is slowed down by a few minutes.

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