Mekon wrote:c0mc0 wrote:Imagine an interface that allowed you to sit on your couch and play [...] Civ5 on your TV screen? I'd pay good money for that.
Don't. It's been done already: Civilization Revolution.
It was 'orrible.
You're right. But it's because they designed (reduced) the game to suit the interface, instead of designing an interface to suit the game.
When I say imagine playing CIV5 on a TV, I mean actually playing CIV5 - the identical game experience, simply with a control system that allowed you to interact with the game as easily as you can with a mouse and keyboard.
Yapa wrote:Hmm never knew there was an interface problem with RTS games on PC?
There's not. And he didn't suggest there was. He was talking about consoles.
I think the success of Starcraft II (or really even Starcraft I) shows us that it’s possible for these kind of games to take off and be exposed to a broad market type of consumer. And I think that with the new advances in technology (all these touch-devices on slates and tablets that they’re talking about for the new consoles) RTS games will be able to break into that kind of mainstream, because it’s really the interface that’s so challenging for people