Rockstar's 35GB required hard drive space raised a few eyebrows when it was first announced, and now that we're approaching the PC launch date, they're hitting the streets to explain why. "A good portion of the extra space requirements on PC can be attributed to the increased size of the textures, which are four times the size of those on consoles," said lead PC designer Kevin Hoare. "In addition, the audio quality is significantly higher than the consoles due to lower compression rates, which improves audio fidelity."
"We're also supporting DX11 with Max Payne 3, with features including Hull/Tessellation/Domain Shaders (which adds curvature to the character/vehicle models), Gather4 (for optimized shadow sampling / FXAA), Geometry shader / Stream Output and DX11 texture samplers to name a few," he added, presumably proudly. Read all about it at PC World.
Source: PC World
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