Max Payne 3 Will Push PC ''To Its Limits'', Says Rockstar

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Max Payne 3 Will Push PC ''To Its Limits'', Says Rockstar

Unread postby News Portal » 28 May 12, 9:10 am

Rockstar's 35GB required hard drive space raised a few eyebrows when it was first announced, and now that we're approaching the PC launch date, they're hitting the streets to explain why. "A good portion of the extra space requirements on PC can be attributed to the increased size of the textures, which are four times the size of those on consoles," said lead PC designer Kevin Hoare. "In addition, the audio quality is significantly higher than the consoles due to lower compression rates, which improves audio fidelity."

"We're also supporting DX11 with Max Payne 3, with features including Hull/Tessellation/Domain Shaders (which adds curvature to the character/vehicle models), Gather4 (for optimized shadow sampling / FXAA), Geometry shader / Stream Output and DX11 texture samplers to name a few," he added, presumably proudly. Read all about it at PC World.

Source: PC World

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Re: Max Payne 3 Will Push PC ''To Its Limits'', Says Rocksta

Unread postby StyleZ » 28 May 12, 9:20 am

Hopefully this will give my 680 a work out :D
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Re: Max Payne 3 Will Push PC ''To Its Limits'', Says Rocksta

Unread postby realOne » 28 May 12, 9:31 am

Thus making this version the best visually to an already highly rated game. Looking forward to playing it on pc this weekend.

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Re: Max Payne 3 Will Push PC ''To Its Limits'', Says Rocksta

Unread postby killum101 » 28 May 12, 9:46 am

I have read a lot about how good the graphics and the optimization are, but I have not read any thing about the controls.
Playing Rockstars last few PC games it does not look good. The end of the PC World interview was not all that informative.
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Re: Max Payne 3 Will Push PC ''To Its Limits'', Says Rocksta

Unread postby xanarax » 28 May 12, 9:58 am

Challenge accepted.

I'm going to need to sound proof my case by the looks of it, 6990 + 6970 are noisy sobs.

Edit: I love your games Rockstar, I really do. But please please please, bring Red Dead to the PC with the same obvious love and care. I can't stand playing my consoles, I've been spoilt by the siren that is 2560x1440 screen resolution.
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Re: Max Payne 3 Will Push PC ''To Its Limits'', Says Rocksta

Unread postby Scared » 28 May 12, 10:08 am

GTA4 pushed the PC 'to it's limits'...but not visually.

I have more faith in this being a good port though.
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Re: Max Payne 3 Will Push PC ''To Its Limits'', Says Rocksta

Unread postby InAUGral » 28 May 12, 10:36 am

As soon as I saw the 35GB HDD space requirements I knew that the textures would be heaps better and the audio too. I would wait for this to come out on PC and find out from people whether it has problems in DX11 before I even consider getting it (long gone are the days I preorder a game that looks good). Having far better graphics doesn't automatically mean the rest of it isn't a bad port.
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Re: Max Payne 3 Will Push PC ''To Its Limits'', Says Rocksta

Unread postby Yapa » 28 May 12, 10:55 am

Scared wrote:GTA4 pushed the PC 'to it's limits'...but not visually.

I have more faith in this being a good port though.


+1 .... this is what I was going to say.

A bad port from console to PC can push a PC to its limits because its a bad port/ poorly optimised.

A good engine pushes the PC to the limits because it looks, sounds and plays better than most ports out there, and example would be BF3... this pushes your CPU, GPU and Memory... and looks great.

Lets hope this is the case here too.
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Re: Max Payne 3 Will Push PC ''To Its Limits'', Says Rocksta

Unread postby spitfires_son » 28 May 12, 12:04 pm

I'm really looking forward to this.

Unfortunately Steam is telling me now it's out for us on the 6th of June. It also requires steam right? If it ends up being released in brick and mortar stores on the 1st it won't matter because we can't install it through steam until the 6th.

Wait and see I suppose.
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Re: Max Payne 3 Will Push PC ''To Its Limits'', Says Rocksta

Unread postby PalZer0 » 28 May 12, 12:06 pm

No question about the DRM used?

PC World, I am disappoint.
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Re: Max Payne 3 Will Push PC ''To Its Limits'', Says Rocksta

Unread postby Otto-matic » 28 May 12, 12:18 pm

It uses Gameshield Ironwrap apparently. Never heard of it but hoping it won't brick too many PCs.

Edit: and Steamworks obviously for the Steam version.
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Re: Max Payne 3 Will Push PC ''To Its Limits'', Says Rocksta

Unread postby wazzuppi » 28 May 12, 12:52 pm

Cant you guys see??

they are pulling this 35 gig card so no one bothers to pirate this game. Its obvious

I doubt rockstar would bother putting 35g of content in a game. More like sloppy coding
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Re: Max Payne 3 Will Push PC ''To Its Limits'', Says Rocksta

Unread postby Ash_Williams » 28 May 12, 12:56 pm

You put high resolution textures into a package and see how that works out.

35GB for a game of this size and quality is normal, you ask for a PROPER PC game and not a port so what do you expect to get?
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Re: Max Payne 3 Will Push PC ''To Its Limits'', Says Rocksta

Unread postby IanHead » 28 May 12, 12:59 pm

^ It has nothing to do with coding. Most games compress the **** out of their textures so that they'll fit on an HDDVD or BD. Leaving textures uncompressed is like FLAC is to MP3s - there is a noticeable increase in quality when there's less compression though the size and performance trade-off is severe and many people will not even care about/realise the difference.

That said, I'm hoping GON's Steam servers will have this on release so we're not all insta-blowing our quotas?
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Re: Max Payne 3 Will Push PC ''To Its Limits'', Says Rocksta

Unread postby DeathMist » 28 May 12, 1:03 pm

wazzuppi wrote:Cant you guys see??

they are pulling this 35 gig card so no one bothers to pirate this game. Its obvious

I doubt rockstar would bother putting 35g of content in a game. More like sloppy coding



Do you even know how much text is required for 35gb? an unfathomable amount.

As they said, its most likely texture size.

Also, 35gb won't stop pirates by a long shot. (Rips, Full-Rips, Good compression, take out the stupid size of the textures)

Side note.. I don't really think increasing texture size to the point of making the game 35 gb will do much... (See Crysis, shattered horizon, etc. They all look beautiful and yet the file size is tiny in comparison)
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