by Commander Boom » 24 May 12, 10:51 am
Since the patch today, nerfing SS to 1 second duration (1.5 runed) with a 2 second cooldown, the perma-stealth strategy that DH's were using to progress through inferno has been broadly crippled. Some players are reporting some success with Vault+Caltrops(stun rune), but many rare or champion affixes now have to be avoided, rather than defeated. Mortar, Waller, Fast, etc., are now very difficult to handle, past act 1 Inferno.
Wizard have also taken a solid hit with the nerf-bat, with the change to force armour crippling the low vit, high HP gen build than many wizards were using.
These nerfs have put DH's and Wiz's back on more or less even footing with other classes (screwed), past act 1 Inferno.