Sunday eSports: Counter-Strike Global Offensive Under the Microscope (Part 1)

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Re: Sunday eSports: Counter-Strike Global Offensive Under th

Unread postby Vid » 20 May 12, 11:02 pm

Max wrote:To me it feels like Condition Zero all over again


whoa whoa whoa...CZ was totally awesome! Great rego, awesome play. I thought it was way better than CS:Source
"You are really good at killing things. I'm impressed." - Durandal
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Re: Sunday eSports: Counter-Strike Global Offensive Under th

Unread postby MunchY » 20 May 12, 11:15 pm

Vid wrote:
Max wrote:To me it feels like Condition Zero all over again


whoa whoa whoa...CZ was totally awesome! Great rego, awesome play. I thought it was way better than CS:Source

True. It was better than Source. Although, it wasn't that amazing :P
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Re: Sunday eSports: Counter-Strike Global Offensive Under th

Unread postby diamondd » 20 May 12, 11:25 pm

MunchY wrote:
Vid wrote:
Max wrote:To me it feels like Condition Zero all over again


whoa whoa whoa...CZ was totally awesome! Great rego, awesome play. I thought it was way better than CS:Source

True. It was better than Source. Although, it wasn't that amazing :P

agreed, it wasn't really worth the upgrade from 1.6 that was the problem.
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Re: Sunday eSports: Counter-Strike Global Offensive Under th

Unread postby TRB » 21 May 12, 1:22 am

You can be playing for a decade and still finding little ways to get better.



Or just use one of the available undetectable aim-bots.
The same ones doing the rounds now for CS:GO.

Some take screen grabs many times per second and analyse them for a specific colour.
if that colour shows up it aims and shoots a burst/single shot at it.
others wait for the player to aim in the general direction of something and then if movement is detected it shoots at that.

at least one of the bots even quick-scopes sniper rifles for the player.

But then thats the problem with shooters that have no simulated ballistics, its just point and click, which bots do very well.
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Re: Sunday eSports: Counter-Strike Global Offensive Under th

Unread postby snacks » 21 May 12, 10:26 am

You can't talk about skill ceilings unless you play tribes. Straight travelling bullets are for n00bs.

Also CS is not a recognised profession. Stop calling yourself a professional.
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Re: Sunday eSports: Counter-Strike Global Offensive Under th

Unread postby Tajin » 21 May 12, 5:42 pm

snacks wrote:Straight travelling bullets are for n00bs.

^ This
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Re: Sunday eSports: Counter-Strike Global Offensive Under th

Unread postby Cozi » 21 May 12, 5:49 pm

I think people still need to realise this is a beta with updates coming out almost every Friday except last week.

No ETA on release so until then I will hold my final judgement. So far though its ok and I don't think its that bad.

Sure there are many things that need to be worked on but lets just see how things play out.
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Re: Sunday eSports: Counter-Strike Global Offensive Under th

Unread postby Ashigaru » 21 May 12, 11:15 pm

Cozi wrote:I think people still need to realise this is a beta with updates coming out almost every Friday except last week.

No ETA on release so until then I will hold my final judgement. So far though its ok and I don't think its that bad.

Sure there are many things that need to be worked on but lets just see how things play out.


Same thoughts as Cozi. Some things are annoying, others are kinda fun. The reworking of Dust has made it a favourite map of mine which is something I can't say about it in previous CS versions.
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Re: Sunday eSports: Counter-Strike Global Offensive Under th

Unread postby IanHead » 22 May 12, 12:41 am

Great write-up, very in depth. I've had a few goes of the beta and found it to play almost identically to CS Source, but I've only ever been a very casual player even in the 1.6 days. I can understand some of the reservations about this so far though calling it a rip on CoD is ludicrous.

And to nitpick- iirc, Half-Life's original engine was actually written using Quake 1 for its code base, though it did also borrow chunks of Quake 2 code and a lot of it is of course Valve's own work. Certainly at least when HL2 came out, there were still small remnants of it in the Source engine.
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Re: Sunday eSports: Counter-Strike Global Offensive Under th

Unread postby Alex Walker » 22 May 12, 4:16 am

snacks wrote:You can't talk about skill ceilings unless you play tribes. Straight travelling bullets are for n00bs.

Also CS is not a recognised profession. Stop calling yourself a professional.


I wasn't calling myself a professional, simply referring to complaints from people for whom Counter-Strike was their full-time job and sole source of income. (Lurppis is probably the most well known, with his angst receiving full coverage from PC Gamer.)

Also, it would seem remarkably unfair to equate Tribes as the height of skill ceilings. I can't imagine any old-school Quake fan would agree with you, for example - although both games undoubtedly had their fair share of extraordinarily talented fans.

SaNE wrote:I don't think it's trying to cash in on CoD since they haven't implemented anything from CoD into the game (movement, ADS, streaks, pace), it's just simply an updated graphics version of CS dumbed down for consoles(?).


I agree; I don't think Valve are trying to replicate CoD at all (although the wallpaper for the menu shows off guns with holographic sights) but trying to make little improvements for today's audience. Most of the guns have been swapped out for more modern equivalents.

A pretty large annoyance at the moment is the default setup: most of the annoying issues like the limit on consecutive jumps, starting money and so on can actually be fixed with a proper server config. But it will take a lot of time before all the ins and outs of the cvars are discovered - as was the case with the original Counter-Strike, and Source after that.
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Re: Sunday eSports: Counter-Strike Global Offensive Under th

Unread postby Cozi » 22 May 12, 11:11 am

another update today.....

Looking at the release notes, makes me think they are heading in the right direction...

• Chickens added to Inferno


Gotta love chickens!!!!!
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Re: Sunday eSports: Counter-Strike Global Offensive Under th

Unread postby TRB » 22 May 12, 12:32 pm

No one is bothered by the rampant hacking?
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Re: Sunday eSports: Counter-Strike Global Offensive Under th

Unread postby Cozi » 22 May 12, 12:49 pm

TRB wrote:No one is bothered by the rampant hacking?


Its no worse then any other CS game.....
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Re: Sunday eSports: Counter-Strike Global Offensive Under th

Unread postby TRB » 23 May 12, 4:46 am

my point exactly.
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