Diablo III Launches, Already Completed in Korea Despite Rocky Start

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Re: Diablo III Launches, Already Completed in Korea Despite

Unread postby Bluefire » 16 May 12, 3:30 pm

Marius wrote:It was the log in servers getting hammered, not the game servers. So even moving it mostly offline wouldn't do much.


So making a single player game not require you to login to a multiplayer enviroment wouldnt solve that issue with the login server being overloaded...
:lol:
:lol:
:lol:
:lol:
:lol:
Ok then :)
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Re: Diablo III Launches, Already Completed in Korea Despite

Unread postby Sathias » 16 May 12, 3:36 pm

Even if you could play it offline it would be likely that it would still require an authentication check to make sure the client is valid and not pirated. So similar issues would probably still arise, except for the pirates of course.

Isn't that the most common criticism of DRM? That it affects paying customers and not pirates?
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Re: Diablo III Launches, Already Completed in Korea Despite

Unread postby Ralph Wiggum » 16 May 12, 3:43 pm

Slazza wrote:Step 1 - Change server region.
Step 2 - ???.
Step 3 - Profit.


Except your character doesn't change over between server regions.

Yeah, this kinda sux.
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Re: Diablo III Launches, Already Completed in Korea Despite

Unread postby Bluefire » 16 May 12, 3:45 pm

Hey look on the bright side.. atleast the marketing people knew what it was worth...
I feel that I have got every dollar worth of the $0 that I paid for my two copies of this game...
Dont you all feel the same right now ?
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Re: Diablo III Launches, Already Completed in Korea Despite

Unread postby Marius » 16 May 12, 3:48 pm

Bluefire wrote:
Marius wrote:It was the log in servers getting hammered, not the game servers. So even moving it mostly offline wouldn't do much.


So making a single player game not require you to login to a multiplayer enviroment wouldnt solve that issue with the login server being overloaded...
:lol:
:lol:
:lol:
:lol:
:lol:
Ok then :)

just about all single player games require you to log in these days.
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Re: Diablo III Launches, Already Completed in Korea Despite

Unread postby vcatkiller » 16 May 12, 3:54 pm

Sathias wrote:
vcatkiller wrote:
We are in the process of performing an emergency maintenance for Diablo III servers in the Americas to resolve several issues that are currently impacting the game. We so not have an ETA of when services will be restored at this time. We will provide further updates as necessary.

Thank you for your patience.

No thank you, Blizzard, for giving me a F$#%KING FAULTY PRODUCT! :evil:


Yes because Blizzard clearly forced you to buy it on release day, instead of waiting until the teething problems were worked out.

If you have no patience for dealing with such issues, don't subject yourself to them. Or has the fact that there are some initial technical issues caught you that much by surprise?

I can definitely see the argument that the game would have not had these issues if single player play didn't require an Internet connection to their servers. But it's not like that fact wasn't known previous to release.

I'm half-tongue in cheek with most of my posts in this thread, so I'm not really the super-raging nerd of doom like I might appear. Still, I kind of do expect that Blizzard would've been professional enough to have their product working at full potential from day one, not "throw open their doors" and suddenly wonder why things are going wrong after one of the most anticipated releaes of the year attracted several million customers. Wasn't this what the beta tests were for? And why suddenly am I being criticized for wanting to play a game on release date?

So to summarize, I WANNA KILL EVIL DEMON SCUM NOW YOU STUPID BLIZZARD MORONS! FIX THE DAMN SERVERS!
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Re: Diablo III Launches, Already Completed in Korea Despite

Unread postby Marius » 16 May 12, 3:58 pm

To add onto my earlier comment, this is purely a logon server issue.

I was playing the game last night when Blizzard had to take things offline for maintenance. However, I didn't get kicked out of my game. I could keep playing, but my achievements didn't register.

However, my friend who logged out to check the auction house couldn't get in.

I suppose you could argue that a game could be made without any kind of online achievements, any kind of trade, any kind of chat across players... but that's kindof archaic. Even single player games have online achievements.

Let's not go back to 1995. :P
Last edited by Marius on 16 May 12, 3:59 pm, edited 1 time in total.
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Re: Diablo III Launches, Already Completed in Korea Despite

Unread postby Sathias » 16 May 12, 3:58 pm

Fair enough re about it being fairly tongue in cheek.

Sometimes I feel some gamers do not understand the scale that these projects take. We aren't talking a few servers, we are talking massive rooms full of servers, any of which could be a bottleneck. Or even the comms between servers being a problem.

They may have detected some issues during beta and fixed them, only to have more arise later, of different ones arise based on the changes they made after beta. I've seen many gamers jump to conclusions they clearly could have no idea whether they are correct, such as "Blizzard didn't put enough servers up" when the amount of servers could be just fine, instead there could be some glitch that is causing the ones that are there to be utilised poorly.

In the end they WILL sort it out, and I would urge patience while they do so. Rage does not make engineers work faster or better.
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Re: Diablo III Launches, Already Completed in Korea Despite

Unread postby Bluefire » 16 May 12, 4:01 pm

Marius wrote:
Bluefire wrote:
Marius wrote:It was the log in servers getting hammered, not the game servers. So even moving it mostly offline wouldn't do much.


So making a single player game not require you to login to a multiplayer enviroment wouldnt solve that issue with the login server being overloaded...
:lol:
:lol:
:lol:
:lol:
:lol:
Ok then :)

just about all single player games require you to log in these days.


Marius! Im disappointed! Your supposed to say "But world of diablo isnt a single player game!" ;)
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Re: Diablo III Launches, Already Completed in Korea Despite

Unread postby Marius » 16 May 12, 4:06 pm

It's not.

Game changes differently between single player, and groups for one. I.e my demon hunter can't use rapid fire alone, but can use it in groups.

You can also keep in constant touch with your friends, there are chat channels across games, and every time your friends earn an achievement you get notified.

And the auction house is a joy to use. I logged out quickly to buy a really good rare bow at a bargain, which is probably the main reason I didn't die during the Act 1 boss fight. On a hardcore character, that kind of gear optimisation is important.
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Re: Diablo III Launches, Already Completed in Korea Despite

Unread postby vcatkiller » 16 May 12, 5:39 pm

Sathias wrote:Rage does not make engineers work faster or better.

No, but it sure makes me feel better. :P

Marius wrote:To add onto my earlier comment, this is purely a logon server issue.

I was playing the game last night when Blizzard had to take things offline for maintenance. However, I didn't get kicked out of my game. I could keep playing, but my achievements didn't register.

However, my friend who logged out to check the auction house couldn't get in.

I suppose you could argue that a game could be made without any kind of online achievements, any kind of trade, any kind of chat across players... but that's kindof archaic. Even single player games have online achievements.

Let's not go back to 1995. :P

Yes but at least it would be nice if I could still play a single player game without being restricted with login requirements. I can quite happily live without trade and achievements as long as I can actually play the damn thing. It's not like I get anything special out of achievements outside of a nice warm fuzzy feeling...

Oh and that login server thing makes sense now. It brings to light why a bunch of achievements I should've gained are still not triggered. No big loss...
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Re: Diablo III Launches, Already Completed in Korea Despite

Unread postby Marius » 16 May 12, 6:22 pm

Hey the trade game is outstanding.

I'm making heaps of money. :)

And the servers are going heaps faster right now. Whatever they did, it worked.
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Re: Diablo III Launches, Already Completed in Korea Despite

Unread postby Syncourt » 16 May 12, 6:30 pm

Bluefire wrote:Marius! Im disappointed! Your supposed to say "But world of diablo isnt a single player game!" ;)

Marius wrote:It's not.

Game changes differently between single player, and groups for one.


Sorry but just because you play the game differently, doesn't change what the game is/can be for everybody else. That may be fact to you, but don't even bother trying to convince other people of the same.

D3 is both a single player and a multi-player game just as with something like Call of Duty. Some like the single player, some like the multi-player. But the game caters to both.

I only like COD single player, but that doesn't make it a single player only game by any stretch.

If my friends are offline, i'm quite happy to play Diablo 3 single player. You can argue that they put more emphasis on multiplayer, but that's about as far as you can take it.

vcatkiller wrote:Oh and that login server thing makes sense now. It brings to light why a bunch of achievements I should've gained are still not triggered. No big loss...


Yeah, I'm having trouble trying to add friends atm. Requests just aren't getting through :(

Marius wrote:the servers are going heaps faster right now. Whatever they did, it worked.


Yeah, running much smoother here too. :)
Was unbearable earlier this afternoon.
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Re: Diablo III Launches, Already Completed in Korea Despite

Unread postby Marius » 16 May 12, 7:32 pm

Syncourt wrote:Sorry but just because you play the game differently, doesn't change what the game is/can be for everybody else. That may be fact to you, but don't even bother trying to convince other people of the same.


I generally agree that play experience is personal to each person.

The only point of difference I really claim is that just because others think that Diablo is single player doesn't mean that online features should be abolished. Just like any other 'potential' multiplayer game, multiplayer options add to it, and you can't just remove them all from a significant portion of the game and keep a complete product.

Take the auction house for example. The presence of more people experimenting when they otherwise wouldn't if they had the LAN option adds way more opportunity for skilled traders to make gold, which adds something to the game.
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Re: Diablo III Launches, Already Completed in Korea Despite

Unread postby TRB » 16 May 12, 8:14 pm

Sathias wrote:Even if you could play it offline it would be likely that it would still require an authentication check to make sure the client is valid and not pirated



Why would they bother doing that though?
the pirated version wouldn't be logging in to check if it was pirated so making the legitimate users log in would be 100% pointless...
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