Half and half.
Good luck clearing inferno hardcore single player.
It has, though, been designed for co-op from the ground up, whereas Diablo1/2 was not.
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TRB wrote:You're wrong about BF3.
They have a vast backend network setup handling just as much character data as GW2.
They have to maintain all the same level of log-in servers and the only data difference is in actual gameplay, but guess what, its not that much data, its not like here is Australia where we don't have unlimited quota.
They aren't paying their network links by the megabyte.
on top of that they use a browser interface which could well use up as much or more data as the character data in a game like GW2.





Cas Bitton wrote:RaTTuS007 wrote:In china maybe, not anywhere else can you pay wow by the hour.
It's seems my humour has been lost on a few people, 730 hours is about 1 month
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Otto-matic wrote:I am getting a little tired of the always online arguments. Seems to me to be one of "My Internet connection is stable so screw everyone else". Sure some features are very good, but an arguably single-player game should have the option to play offline. If the company would prefer people to be online, offer perks for them to do so. If necessary, block single-player sessions from joining online sessions to stop the hacks or whatever. Options, I prefer them, why don't you?

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