The Elder Scrolls Online: How We Got Here, And What We Know

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Re: The Elder Scrolls Online: How We Got Here, And What We K

Unread postby James Pinnell » 4 May 12, 2:45 pm

spawneh wrote:I read that it will have a 100v100 battle area. Then someone posted that it is using the SWTOR engine. Because massive illum battles worked so well right.


To be fair, the ability to create a large battlefield on Hero isn't impossible - it would just be instanced and laid out like a standard zone, which would normally have the capacity to handle that many players if it was sufficiently backed up by decent hardware.

If anything, it sounds like it would be the highlight of the game, similar to GvG battles in Tera or WvWvW battles in GW2. I'd be wanting proper objectives and team mechanics though, rather than some massive, all in, spammy deathmatch.
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Re: The Elder Scrolls Online: How We Got Here, And What We K

Unread postby Freeride » 4 May 12, 2:58 pm

Hahahah **** that noise.
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Re: The Elder Scrolls Online: How We Got Here, And What We K

Unread postby Spooler » 4 May 12, 5:06 pm

James Pinnell wrote:
spawneh wrote:I read that it will have a 100v100 battle area. Then someone posted that it is using the SWTOR engine. Because massive illum battles worked so well right.


To be fair, the ability to create a large battlefield on Hero isn't impossible - it would just be instanced and laid out like a standard zone, which would normally have the capacity to handle that many players if it was sufficiently backed up by decent hardware.


Piece of string the engine could handle 100v100 depends on implementation The hero engine is a pretty amazing tool I could understand why they would choose to use it I don't understand why they would chose to use it this way 100v100 seems silly to me anything over 20 players almost always quickly turns into a chaotic mess.

I feel bad for the hero engine it is a really cool tool with alot of potential and this is how developers use it -.-
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Re: The Elder Scrolls Online: How We Got Here, And What We K

Unread postby Succinct » 4 May 12, 5:28 pm

fail.
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Re: The Elder Scrolls Online: How We Got Here, And What We K

Unread postby Vencha88 » 4 May 12, 5:45 pm

The engine doesn't completely dictate what a game can do, they can be modified and changed. Saying it's the same engine so it will be the exact same is just really dumb.
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Re: The Elder Scrolls Online: How We Got Here, And What We K

Unread postby Novocaine » 4 May 12, 6:10 pm

The game is being developed not by Bethesda, but by ZeniMax Online Studios

TESO will stick to what are now traditional MMO mechanics in a large way, with a third-person camera, a skill hotbar, classes and experience point progression. There is no mention of the first-person perspective
.

**** that.
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Re: The Elder Scrolls Online: How We Got Here, And What We K

Unread postby Marius » 4 May 12, 6:13 pm

I can't imagine how it will actually be an Elder Scrolls game with a traditional skill bar and third person view.

There's nothing wrong with that type of thing, but the FPS control is iconic to the Elder Scrolls series.
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Re: The Elder Scrolls Online: How We Got Here, And What We K

Unread postby sifter132 » 5 May 12, 7:36 am

Geez you're a bunch of cynical ****...is no one even remotely interested in this??

Matty wrote:No first person :(


I can play SWTOR in first person...don't see why this would be any different.

HadokenX wrote:I think what the developers fail to recognize, is the fact that all the people that are screaming for an Elder Scrolls MMO want the same games they've been playing, but in an online version. Jumping to different game engines - graphics, controls, mechanics, etc. is NOT what people have asked for.


Again...SWTOR as the example. They HAVE made KOTOR but with MMO features, and whichever side of the fence you're on is the one you **** about. Either it's too single player/solo based, with only some cheap, crappy PVP and flashpoints/operations tacked on. Or it's ruined by having MMO **** added onto a fun single player experience. Developers can't really win...
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Re: The Elder Scrolls Online: How We Got Here, And What We K

Unread postby GoToadGo » 5 May 12, 7:52 am

Imagine the sheer amount of bugs this will ship with......
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Re: The Elder Scrolls Online: How We Got Here, And What We K

Unread postby Sathias » 5 May 12, 8:31 am

sifter132 wrote:Geez you're a bunch of cynical ****...is no one even remotely interested in this??


This is the first not-negative comment I've seen about this announcement yet, it really is quite amazing how universal the condemnation has been. The telling thing is it is not just the usual suspects who don't like their games anyway, even the die-hard fanboys (which camp I would put myself in) are up-in-arms about it. So I don't think it is a question of cynicism on OUR parts. It is more cynicism on Zenimax's part, where they see The Ender Scrolls as a franchise they can make some big MMO bucks on.

The only saving grace is that it is NOT being made by Bethesda... therefore they will still be able to make proper Elder Scrolls games.
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Re: The Elder Scrolls Online: How We Got Here, And What We K

Unread postby dave_1 » 5 May 12, 9:31 am

http://imgur.com/a/fO9Ty#7

leaves me totally uninterested and am now only following EoC for any hope of this sort of game.
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Re: The Elder Scrolls Online: How We Got Here, And What We K

Unread postby Novocaine » 5 May 12, 10:12 am

Yeah, I'll probably still pick this up, but I doubt I'll go past the free sub month. I just wish they would have spent a little bit more effort and decided to make something that's not just a generic MMORPG with a different skin, I have WoW already, I don't really need another.
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Re: The Elder Scrolls Online: How We Got Here, And What We K

Unread postby Sathias » 5 May 12, 10:51 am

Gamespy doctored up a bit of a screenie of what one of the released screenshots could look like with a UI on top of it.

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Ouch.
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Re: The Elder Scrolls Online: How We Got Here, And What We K

Unread postby Bek » 5 May 12, 11:14 am

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Re: The Elder Scrolls Online: How We Got Here, And What We K

Unread postby Matty » 5 May 12, 11:29 am

sifter132 wrote:Geez you're a bunch of cynical ****...is no one even remotely interested in this??

Matty wrote:No first person :(


I can play SWTOR in first person...don't see why this would be any different.


First person in SWTOR (if you could even call it that) was horrible.
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