Build Your Own Adventure: The Final Chapter (With Download!)

General news and announcements

Moderator: Content Admins

Build Your Own Adventure: The Final Chapter (With Download!)

Unread postby News Portal » 27 Apr 12, 10:35 am

For the last three weeks, Jamie Dalzell has been wrestling with [app=7846]Skyrim[/app]'s Creation Kit, in an attempt to build his own mod. Now Sonnet's Tomb is finally complete, and ready for you to play. Read on for all the details, trailer, and download links.

Read full story

Read full article by Jamie Dalzell
News Portal

User avatar
News news news news news...
 
Offline
Posts: 7039
Joined: 23 Apr 06, 9:01 pm
Location: Internode Server Farm

Re: Build Your Own Adventure: The Final Chapter (With Downlo

Unread postby Zombywolf » 27 Apr 12, 10:41 am

awesome! liked the vid dude
may have to give it a whirl later tonight
Without my pants.
Zombywolf

User avatar
Story Teller
 
Offline
Posts: 1865
Joined: 17 Jun 07, 1:50 pm
Location: I LOVE SHOPPING!!!

Re: Build Your Own Adventure: The Final Chapter (With Downlo

Unread postby PinothyJ » 27 Apr 12, 11:04 am

You have already had someone offering his voice acting services!


:D
PinothyJ

User avatar
1337 p0st3r
 
Offline
Posts: 1014
Joined: 15 Mar 10, 11:28 pm
Location: Queensland

Re: Build Your Own Adventure: The Final Chapter (With Downlo

Unread postby Lord_PorkSword » 27 Apr 12, 4:13 pm

Gratz on finishing your first Skyrim mod Jamie! :mrgreen:

Personally I've found that sometimes modding for a game can actually be more fun than playing the game.
With a well constructed, easy to use modding tools one can create a mod that allows them to add something that they feel is missing from the game or they would have loved to have seen in the game...which eventually every other fan can also enjoy!
My hat off to developers who provide the community with these tools! This is one of the best methods to extend the life of a game!

I started modding in UT3, a few years back, as I'm a huge fan of low grav maps of which UT3 had very little of..therefore I learnt how to make my own.
...5 years later and I'm still going... Modding to playing ratio = 10/1
The probability of someone watching you is proportional to the stupidity of your actions!

Unreal Old Friends
Lord_PorkSword

User avatar
Padawan
 
Offline
Posts: 170
Joined: 20 Sep 11, 8:42 pm
Location: South Auzzie

Re: Build Your Own Adventure: The Final Chapter (With Downlo

Unread postby Tas » 27 Apr 12, 5:10 pm

ive been making my dungeon for weeks lol. I am still only half way through. Dammed if I can work out how people make big ones without going over the 150 meg mem cap. I am at 80% an only half way through cluttering it.
Tas

Story Teller
 
Offline
Posts: 1975
Joined: 3 Nov 09, 6:54 am
Location: Hobart

Re: Build Your Own Adventure: The Final Chapter (With Downlo

Unread postby Joshua » 27 Apr 12, 6:29 pm

... Then blame Tim


^ lol

Will definitely be trying this out. Wouldn't want all those hours of modding to go unappreciated?

Plus perfect timing for this mod, as Skyrim needs a reason to bring people back as 2nd/3rd play time just becomes a "do everything" play through.
Joshua

User avatar
Player
 
Offline
Posts: 18
Joined: 14 Aug 11, 10:27 pm

Re: Build Your Own Adventure: The Final Chapter (With Downlo

Unread postby InAUGral » 27 Apr 12, 10:15 pm

Tas wrote:ive been making my dungeon for weeks lol. I am still only half way through. Dammed if I can work out how people make big ones without going over the 150 meg mem cap. I am at 80% an only half way through cluttering it.

I know there is the memory cap limit but why is it so low? It seems pretty low considering while in a dungeon it has less impact on performance. Its not like the game cant use at least 4GB of RAM and the minimum for Skyrim is 512MB of VRAM and lots of people having more than that.
Image
InAUGral

User avatar
Story Teller
 
Offline
Posts: 1783
Joined: 17 Sep 07, 7:27 pm
Location: Takistan

Re: Build Your Own Adventure: The Final Chapter (With Downlo

Unread postby Agret » 1 May 12, 7:59 pm

Tas wrote:ive been making my dungeon for weeks lol. I am still only half way through. Dammed if I can work out how people make big ones without going over the 150 meg mem cap. I am at 80% an only half way through cluttering it.

Separate it into more than 1 level and put doorways between them.
Agret

n00bie
 
Offline
Posts: 5
Joined: 15 Mar 09, 10:21 pm


Return to News:: General

Who is online

Users browsing this forum: No registered users and 11 guests