by DoHo_ » 19 Apr 12, 10:04 pm
To start off: when it comes to narrative, themes etc video games have an extremely long way to go.
What makes a good story (romantic or otherwise) is a pretty difficult question to answer, but I want to take the cheap way out and say we (collectively via society or whatever) just know when a story is "good" and we know a good romance when we see it - and it's most certainly not lesbians in video games and probably not any other relationship in a video game and that's because video games are a lot about action. (That was a long sentence) Action, in this instance, does not only refer to explosions or gunshots, but literally any verbs that happen quickly or in an excited manner (which, let's face it, happen a hell of a lot because that's the nature of video games).
We don't fall in love with explosions and stuff crumbling around us (i.e. love is not born from or during drama). Love happens when we grow to know someone. Often, love is an unsaid experience. You don't have to go every 5 minutes saying "I love you and we're in love and we know this because we're saying so" - it just happens. Love takes time and it's not always a dramatic or "romantic" affair.
And that's why I believe romances such as Alyx Vance, or even Lydia from Skyrim, have more impact, even if there's no gameplay or dialogue to even acknowledge that it exists. These characters are someone you share experiences with (yes, even though these are dramatic experiences) and you share these experiences with them over time, and the "love" is... implied... I don't know. That's what I think anyway.
Romances in games usually come about by introducing a character, and then going on a mission/quest and then 5 minutes later you're in love, or there's a cutscene and it fades to black and you're married - even in Skyrim you just walk up to someone and go "Hey, wanna get married?" and that's it.