by Vencha88 » 16 Apr 12, 12:26 pm
James Pinnell wrote:Vencha88 wrote:The MMO community doesn't want change (even GW2 isn't that different, it's just good marketing). They want the exact same game. If they really wanted change the countless different and unique MMOs out there right now would have active and profitable player bases. All they want to do is complain on forums about nothing innovating.
But there aren't that many MMO's out there that are truly innovating. I've played a *ridiculous* amount of them, almost every single major one and a ton of F2P ones for my column. All of them share the same string of features:
- Static quest lines
- Battleground PVP, some open world PVP/GvG/WvW
- Hotkey or Mouse Click Combat
- Lack of player control over influence over the environment
- Lack of player control over the economy
- Lack of player control over governance (taxation, law and punishment, housing)
Like silkillion mentioned above, MUDs are worlds away in terms of providing the appropriate tools for gamers to shape the world they inhabit. Any MMO that was designed well and allowed for this freedom would be incredibly successful.
But there ARE that many MMOs out there. From the top of my head, there is Pirates of the Buring Sea, Wolfquest, Glitch, Love, A Tale In The Desert, A Valley Without Wind (beta).
There might be loads out there copying but none of those games get any support simply because once people realise that innovation takes time and you'll have to deal with something slightly clunky or different they give up. In the end, those games don't get any support, the games that are either WOW or very similar do.
Hell Even Rusty Hearts was different to whats out there, it's not great but that's kinda of my point. All these games that are different, trying to let you play in a different way get cast aside as bad, failures or some other nonsense even though they're doing the exact same thing people are apparently screaming for.
It seems like what the MMO should be saying is "We want innovation and completely new ideas, but have someone test them for 7 years so they're completely polished and we don't ever have to deal with any hiccups (or we'll go back to WoW)"
Marius wrote:Vencha88 wrote:(even GW2 isn't that different, it's just good marketing)
The thing with the GW hype is that it's not company generated. It's people with actual experience experiencing the game and claiming it is new.
Our own Tim Colwill has played in the beta, has played every other MMO, and says GW2 is something new and is innovating. Is that not good enough?
As for the article, I'm not really convinced that player impacts on players is the way to go. That always leads to griefing, and is not a game I'd ever want to play. It's a an argument that PvPers have been making since the prehistoric era, but it always comes back to many players don't like their experience impacted by others. That's a key reason it's not done, rather than a lack of creativity on the designers' part.
GW2 is just giving you quests in a different way, you'll still repeat content, you're not getting this new organic and completely different experience they're happily implying/allowing the fanbase to imply.
Their action based combat system is certainly different to the majority but hardly new.
As I've said previously (lots I think, >_>) the setting and art is very boring
to me, but you can't blame them for continuing their IP.
EDIT For Ranty-Clarity: I agree the genre is in dire need of help, but I think, among other things, gamers themselves push companies into situations where they can't take any real risks.
Last edited by
Vencha88 on 16 Apr 12, 12:31 pm, edited 3 times in total.