unfortunately the combat in eve is more boring in then star trek, so thats saying something.
Black prophecy is nearly where space combat should be.
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TRB wrote:unfortunately the combat in eve is more boring in then star trek, so thats saying something.
Black prophecy is nearly where space combat should be.
James Pinnell wrote:TRB wrote:unfortunately the combat in eve is more boring in then star trek, so thats saying something.
Black prophecy is nearly where space combat should be.
When you're flying enormous ships with tons of missile batteries against human opponents, it's not boring at all ;p
Da Chucky wrote:James Pinnell wrote:
When you're flying enormous ships with tons of missile batteries against human opponents, it's not boring at all ;p
James is right on that front. Plus it's that much better when you know that when you blow up their ship, you just caused serious damage them (on account of them actually losing stuff).
And like I said last page, if space combat still isn't the thing for you, check out DUST 514.

Marius wrote:Yeah that's basically what I meant. There's no actual, direct control of the guns or ship. Every gun or missile battery is auto targetted. When you start firing, it all auto reloads and auto fires as well.
James Pinnell wrote:Frankly, anyone who's played the game for 6 months or more knows what I'm talking about. If you only played the tutorial for a few weeks it's easy to get a misconception of the game when you're zapping an auto cannon at the EVE equivalent of murloks.
It's not direct fire, but it's more of an RTS style of play. You don't directly fire in an RTS, you control the players and they take the shots.
In EVE combat, I'll be modifying my ammo types to fit the opponent, taking distance, accuracy and fire speed into account. I'll be managing a fleet of combat drones. I'm watching my damage.
I could have over 15 active opponents, which I need to prioritise. I also need to manage other weaponry, like warp jammers and stasis fields, my defence capabilities (shield and armour modifications) and a zillion other things.

James Pinnell wrote:Marius wrote:Yeah that's basically what I meant. There's no actual, direct control of the guns or ship. Every gun or missile battery is auto targetted. When you start firing, it all auto reloads and auto fires as well.
You're talking like EVE is FFXIII, where you don't have to pay attention and it's not exciting.
Also, your guns and missile batteries don't auto target, you manually choose and lockon to targets, then allocate turrets or batteries to fire on that target.
It's not direct fire, but it's more of an RTS style of play. You don't directly fire in an RTS, you control the players and they take the shots.
In EVE combat, I'll be modifying my ammo types to fit the opponent, taking distance, accuracy and fire speed into account. I'll be managing a fleet of combat drones. I'm watching my damage.
I could have over 15 active opponents, which I need to prioritise. I also need to manage other weaponry, like warp jammers and stasis fields, my defence capabilities (shield and armour modifications) and a zillion other things.
Frankly, anyone who's played the game for 6 months or more knows what I'm talking about. If you only played the tutorial for a few weeks it's easy to get a misconception of the game when you're zapping an auto cannon at the EVE equivalent of murloks.
you manually choose and lockon to targets

News Portal wrote:James Pinnell has been to the lands of [app=8815]TERA[/app] for a preview, fought in their 'revolutionary combat', and returned to tell the tale - but the tale is one of sadness at just how stagnant MMO's have become.
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