I have fond memories of Ultima Online as well.
No quests, but there was always something to do.
Go fishing for those awesome treasure maps in bottles, busting your arse to learn cartography so you could find the treasure. Only to fish up a Kraken, that would smash your face in and leave your boat stranded in the sea. Then take the offer of the kind chap to help you get your boat back, only to realise 10 minutes later you're a noob and he's just nicked it. What an eye opener. :P
Not everyone was an arsehole though, one chap took me under his wing, he had this massive tower with all this amazing rares in his house. It was amazing what he amassed and really inspired me to work towards my first house. He made me this shiny set of gold armour, it obviously caught someone's eye in town. Chap invited me adventuring, so off I go following, "just through the portal" he said. Wasn't long before I was laying dead in Felucca, watching those **** loot my gold armour off my corpse one piece at a time.
So.. Most people were arseholes it turned out. :D
I remember going off on one of those awesome treasure high-level map expeditions with like 50 people, no organised raids or dungeons, just people banding together to get something done. At the end of the treasure hunting it would be player run auction, all the profits split between the group. People used to organise the Drake fighting tournaments, I've still got a screenshot of me streaking through the arena screaming something stupid. Everyone cheered when I got pummelled by a Drake.
No auction house, but there was always someone running a market or you could go roam around looking at player vendors (hoping someone hadn't locked it down right, tee hee). People with lots of gold felt powerful in the game, I remember going mining for some chap, was paying me for every iron bar I went and mined for him. It was like a quest, but you were dealing with real people.
Even though it was basic combat, it felt really intense because you knew if you died, chances are that you were going to lose everything you were carrying. Safety in numbers, don't get too greedy. Soon as you found an awesome item, you were like.. "I need to get to the bank!" hehe.
Was just a great game, maybe I've got my rose-coloured glasses on, I enjoyed World of Warcraft loads as well. But I don't have the same memories about that game, it's just a blur of structured quests and dungeons. You never rarely experience anything outside of what the developer intended, where a game like Ultima Online, it just felt like that players had a huge influence on what was going on.
Anyhow, enough reminiscing, back to work!
Cheers.



