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Syncourt wrote:No Australian servers
Well that sort of crushes all interest I had in the game.
Drakand wrote:This sounds like a yes to me, will grab that d/l once i get home
thanks for the review james!
Bronze_D wrote:All good until you get smashed by a hard suit...
prioritizing client input is all fine and dandy though unfortunately that also means that if a hard suit pilot sees you and put a railgun slug into your head then you'd be dead before your client gets a chance to accurately describe to you that you are in a situation where a slug is about to pulverize your head.
InAUGral wrote:I like the way the review sums up at the end its much like the system that gaming magazines have been using for years. I skim read the review and it actually doesn't sound too bad. I really don't enjoy any of the F2P FPSs out there especially korean ones.
Marcus Dunn wrote:Tera wrote:Got the client from node, but it need to patch 4gb worth of data... Pass.
Yeah it's a 2 gig client download, then surprise, 4 gigs await thee.
Marcus Dunn wrote:It feels slightly sluggish due to the latency, but it's actually quite good considering it's an FPS shooter on international latency.
The thing i find the most clunky about it is the customization. Maybe i'm going through a dumb phase, but the whole menu system based around progression and unlockables is about the most unintuitive pos I've come across.
James Pinnell wrote:I didn't think it was too bad - the stuff you can use is available at the front of the list, the rest is unlock/pay/out of your level range. It *does* get easier after you play for a while.
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