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a lacklustre PC port, as well as piracy which would have further hurt PC sales.
Sen. Mitch McConnell (R) wrote:We'll listen politely to what he has to say and take a look at it, but our view is we need to go in an entirely different direction.
InAUGral wrote:I played two minutes of the demo then uninstalled the demo. I would say that it being a mediocre game (and that used GFWL if I remember right) is to blame for poor sales.
I played about 30 seconds of it and hated the feel of the mouse, very sluggish. So I had a quick look around the net and you can "de-consolize" it by using a tool called "BulletstormINIeditor" (google this) to open the encrypted INI files which will allow you to change various settings you can't change in game.
But firstly from the in game options I turned off any aim support, maxed out the graphics quality settings and resolution, and changed the controls to how I prefer them (they are **** at default). Then I went into the INI files and turned off mouse smoothing, pushed the FOV from 85 to 100, and pushed the frame rate cap from 62fps to 120fps.
Another tip is to turn off AA in game and force it through your GPU drivers control panel instead. Otherwise it can get a little laggy for some reason, even on my GTX 570.
Once I did all of those I went back into it and played it from start to finish with no complaints about it being a console port
More info here:
http://arstechnica.com/gaming/news/2011 ... our-pc.ars
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