Marius wrote:DoHo_ wrote:What if an entire game was made up of DLC? Weapons, armour/items, MP maps, campaign maps etc and you had to pay for each individual part of a game at DLC prices.
Multiplayer F2P games based on that model are very successful.
All a multiplayer F2P game, is, really, is a core game hub surrounded by DLC.
The only multiplayer F2P game that I like is Team Fortress 2. Mainly because you are able to be a useful player on your team without having any non-vanilla items, and you get item drops anyway regardless of whether you're a "premium" player or a free one, you just miss out on the more interesting stuff. The items are balanced with positive and negative attributes so you are generally not overpowered if you've bought extra gear that you would have acquired through time anyway. However, that's as far as my experiences go with computer F2P games. I don't play MMO so I can't add a comparison there, mainly because I don't want to end up finding myself favouring the fake world for the real one.




