Max Payne 3’s Multiplayer in Action

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Max Payne 3’s Multiplayer in Action

Unread postby News Portal » 29 Mar 12, 12:09 pm

“Intense, cinematic gun-battles.” You’ll hear that a lot during the course of the following video, which is the first of two planned vignettes showing off [app=5257]Max Payne 3[/app]’s uncertain multiplayer modes. The burning question has always been: However are they going to manage Bullet Time within the confines of multiplayer’s real-time? Prepare to sort of get an answer to that.

Read full article by Toby McCasker
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Re: Max Payne 3’s Multiplayer in Action

Unread postby revengous » 29 Mar 12, 1:19 pm

localised bullet time? very smart indeed.
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Re: Max Payne 3’s Multiplayer in Action

Unread postby Deserteagle1266 » 29 Mar 12, 1:37 pm

im still lost on blullet time in mp...

yeah but what if someone walks into that scene going on?
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Re: Max Payne 3’s Multiplayer in Action

Unread postby IanHead » 29 Mar 12, 5:19 pm

Deserteagle1266 wrote:im still lost on blullet time in mp...

yeah but what if someone walks into that scene going on?

I'd have to assume they'd enter bullet time as well. It sounds like a really good idea, come to think of it. Coming around a corner to find time slowing down as you come into the middle of a pitched firefight. It's a nice idea and I'm surprised nobody else thought of it sooner.
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Re: Max Payne 3’s Multiplayer in Action

Unread postby Jamie_A » 29 Mar 12, 5:28 pm

Agree. Very intrested to see how this plays both for MP and SP.
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Re: Max Payne 3’s Multiplayer in Action

Unread postby Deserteagle1266 » 29 Mar 12, 5:30 pm

IanHead wrote:
Deserteagle1266 wrote:im still lost on blullet time in mp...

yeah but what if someone walks into that scene going on?

I'd have to assume they'd enter bullet time as well. It sounds like a really good idea, come to think of it. Coming around a corner to find time slowing down as you come into the middle of a pitched firefight. It's a nice idea and I'm surprised nobody else thought of it sooner.


but when that guy goies into, the the guy behind him slows down and then the whole map goes into.... cool, but yeah
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Re: Max Payne 3’s Multiplayer in Action

Unread postby korbain » 29 Mar 12, 6:19 pm

Deserteagle1266 wrote:im still lost on blullet time in mp...

yeah but what if someone walks into that scene going on?


apparently if the other opponent is looking at you and activates bullet time you enter it too, i think that's prob the best way to make it work. Will be awsome i think!
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Re: Max Payne 3’s Multiplayer in Action

Unread postby Deserteagle1266 » 29 Mar 12, 8:51 pm

korbain wrote:
Deserteagle1266 wrote:im still lost on blullet time in mp...

yeah but what if someone walks into that scene going on?


apparently if the other opponent is looking at you and activates bullet time you enter it too, i think that's prob the best way to make it work. Will be awsome i think!


yeah i get that, tho what about random guys not in the main fight, that may stumble onto the bullettime fight.. and if in turn he goes into BT, what if someone see him, then does he go into BT and etc?
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