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With its unique mix of exposition, puzzles, trap mechanics and interesting, varied boss-fights, the Catacombs was a breath of fresh air in a stale, musty tomb of a genre.
Wolfie_ wrote:Yeah, that would be my no.1 concern over GW2, how's all that dynamic game-play gonna function with high ping times that is an unavoidable reality for most of us oz gamers (and even if/when we get shiny new FTTP infrastructure, there's the "big puddle" between our "girt by sea" island and the "land of the free", that's always gonna be keeping our pings higher ... at least until someone invents a network protocol that utilises 'Quantum entanglement technology' to transmit data packets through space/time ).
Or the Digital Deluxe, which is still cheaper than the standard one from EB and nets you the bonus in-game items you otherwise only get with the CE.Marius wrote:Or you could just purchase the standard edition online from ArenaNet direct to get the pre-order code?
Mythor wrote:Nice write up, Tim. I didn't get to venture into the Catacombs but it sounds like they're trying some interesting stuff there, too.
Is the "downed" thing in the dungeons as well? Where you get a chance to fight back while bleeding out? Only saw you mention the respawn-at-waypoint. Could make for some interesting tactics, keeping bosses away while people try to heal themselves back up... Or some even more spectacular wipes.
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