Why Resident Evil's Core Games Will Always Be Shooters

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Why Resident Evil's Core Games Will Always Be Shooters

Unread postby News Portal » 23 Mar 12, 10:50 am

Miss the days of yore when [app=5443]Resident Evil[/app] was more about survival-horror than action-faux-horror? You’re not alone – and yet, Capcom insist that this is the right direction to take the series in. Masachika Kawata has come out and said that the core, numbered Resi Evil games will continue to manifest as shooters. Why? Because there isn’t enough demand for survival-horror, apparently. I 100% do not agree with this. This Western-marred thinking is exactly why Japan’s gaming industry has been steadily losing the plot with each passing year.

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Re: Why Resident Evil's Core Games Will Always Be Shooters

Unread postby nafem » 23 Mar 12, 12:22 pm

watched RE5 gameplay first level and WTF, u go in shooting a heap of guys, take hits, was ****.

know why i stopped playing this series.

RE1 & 2, all about not getting hit once and was more slow paced zombie action, you had to be perfect to survive. the suspense of not knowing what was in the next room and the boss zombies, OMG was so intense.

they have to make money i guess, but re1/2 are classics in my books, the new stuff is junk.
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Re: Why Resident Evil's Core Games Will Always Be Shooters

Unread postby Syncourt » 23 Mar 12, 12:32 pm

Looking at the marketing data [for survival horror games] the market is small, compared to the number of units Call of Duty and all those action games sell


Any market is small when you're comparing it to the Call of Duty series...

I think their statements are pretty false anyway, only 2 of the people I know who enjoy RE are shooter fans. Many of them are casual gamers and just plain horror fans. Yet many shooter fans I know did not like RE5 especially due to not being able to move and shoot simultaneously.

watched RE5 gameplay first level and WTF, u go in shooting a heap of guys, take hits, was ****.

know why i stopped playing this series.

RE1 & 2, all about not getting hit once and was more slow paced zombie action, you had to be perfect to survive. the suspense of not knowing what was in the next room and the boss zombies, OMG was so intense.


My bets are that wasn't on professional difficulty. Professional difficulty has loads of one hit kills, particularly if you aren't wearing the armoured vest. To the point it's near impossible to complete solo because your AI partner constantly gets downed in one shot.

The big problem is that you can't get that difficult feeling first time you play because it is locked until you finish the normal difficulty. Then by the time you finish the normal difficulty you have an abundance of ammunition, weapons and upgrades.

If you start on Pro difficulty and don't take in weapons/ammo from your previous games, or better yet just wipe your inventory fresh. It provides a very, VERY challenging experience. I'd even go as far as to say it's at least twice as hard as the previous RE games.

There are actually a few enemies in the game that do kill you in one hit on any difficulty. The crocodiles, the mutated cockroaches and the chainsaw guys just of the top of my head.
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Re: Why Resident Evil's Core Games Will Always Be Shooters

Unread postby Stoibs » 23 Mar 12, 8:14 pm

Title of this article should read "Why I don't bother buying or playing resident evil games anymore". I'm still kicking myself for actually getting "resident evil" 5 (quotations 'cause they aren't resident evil games anymore).

I actually picked up a cheap as chips wii the other week for 70 odd bucks or so just so I could go and play the Gamecube exlusive Resident evil Remake and Zero games that I missed out on, being that I've only ever owned Playstations.
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Re: Why Resident Evil's Core Games Will Always Be Shooters

Unread postby Angeredsoul » 24 Mar 12, 12:33 pm

im all for it, because this means the control system will hopefully be improved upon. the only fear i ever had during these games was being stuck on a wall and having to stop and pivot before running again.
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