by Mekon » 19 Mar 12, 3:37 pm
TRB wrote:fun aside, I don't see it saying chess is an RPG.
I did see it being compared to an RTS though.
The article wasn't particularly consistent.
It started off distinguishing between tabletop or PnP RPGs... although the sentence structure wasn't clear - was it "tabletop or PnP RPG" (as in interchangeable words) or "tabletop or PnP RPG" (different genres), then quickly got messy.
Even in games like StarCraft where there’s no “you” on the screen, you have a “role”: you’re the commander of an army, or the mayor of a city, or the leader of a civilisation. There’s a bunch of people who’ve done a lot of thinking about how all of this works in tabletop RPGs, and I think some of the ideas they’ve had can be useful in talking about video games.
That is clearly trying to connect Starcraft with RPG ideals, when I see it as based on a tabletop wargame (of the Avalon Hill variety).
Followed up with...
But how I think about my marines in StarCraft is obviously completely different to how I think about Shepard in Mass Effect. This is where another tabletop RPG idea comes in, and that’s the idea of what position you, the player, take in relation to the character you’re controlling: your stance. This is (again, simplifying) the idea that you relate to characters you control in one of four ways: Pawn, Actor, Author or Director. In StarCraft my little marines are like the pawns in chess, and that’s pretty much what Pawn stance is about.
Perhaps it's just sloppy writing, but in no way have I ever personally equated RPGs with wargames (or RTSes in video game parlance). I certainly didn't find that the obfuscated re-partitioning of "roles" (aka genres) made anything any "clearer".

