cyclobs wrote:i lol at the face of simplifying PC gaming
Matty wrote:cyclobs wrote:i lol at the face of simplifying PC gaming
Whoa! Sweet PC cred man. You sure showed everyone!
Matty wrote:What's stopping it from running console games? Unless MS or Sony have bought the exclusive rights to the game, there is no reason console games can't be released on it.
TRB wrote:What I don't understand is if developing for PC is a problem BECAUSE of varying PC configs then pick a 'recommended' PC config for the game you are making and make the game run brilliantly on that config and let people with other configs sort themselves out at launch.
TRB wrote:however I highly doubt that is the real problem for making games on PC, everything has been pretty easy since direct X because dominant.
sure it was a problem back in the day when openGL and other stuff was popular too but now ...
sounds like BS to me.
TRB wrote:onfigs then pick a 'recommended' PC config for the game you are making and make the game run brilliantly on that config and let people with other configs sort themselves out at launch.
sure after put some patches in get it working for as many as possible, but dev for a setup and go for it.
-=THUNDERBIRD=- wrote:It would be cool to be able to access your Steam Library and the Games you purchase give you the PC version aswell as the console version all for the single purchase price.
Shooting Down Rumors, Valve Says They’re Not Making a Game Console Any Time Soon
Delay those dreams of a Steam Box competing with a PlayStation, Xbox or Wii. Valve Software is not making a gaming console in the near future and that the various rumors swirling around don't add up to them making their own set-top box.
"We're prepping the Steam Big Picture Mode UI and getting ready to ship that, so we're building boxes to test that on," he said, referring to a new Steam interface that will make the online gaming service easily useable for people who want to play Steam games on a PC that's connected to their TV. "We're also doing a bunch of different experiments with biometric feedback and stuff like that, which we've talked about a fair amount.
"All of that is stuff that we're working on, but it's a long way from Valve shipping any sort of hardware."
Lombardi refused to flat-out say that Valve isn't working on a console. When I posted it to him this way—"What you're saying is, there's definitely nothing coming any time soon, nothing at GDC or E3, but what you're not ruling out is the possibility that, hey, maybe some day Valve would make hardware. "-he said, "I think that's accurate."
Rumors of an impending Steam Box have heated over the last week, since leading tech site The Verge reported that Valve was working on a console that it would develop in partnership with various hardware manufacturers, similar to Google's approach with the Android platform. Some of the evidence cited were patents for configurable controllers and rumors of an incorporation of Valve's public interest in tracking and reacting to player's biometrics into a Steam console. The Verge report also cited a hardware spec that turned out to match that of a PC built last fall by Valve's Greg Coomer. Could that have been a prototype, we had wondered?
"Greg's one of the guys leading the effort of the Big Picture mode," Lombardi said. "The idea is that you can take Steam to any display. What we're trying to do is say, 'here's a box that we're going to use for testing that's common for Big Picture mode and get performance at a base level.'... We're always putting boxes together. Going all the way back to the Half-Life 1 days, we built special boxes to test our software render… it's just part of development."
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