Alan Wake a Sales Success on PC - Recoups All Costs in 48 Hours

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Re: Alan Wake a Sales Success on PC - Recoups All Costs in 4

Unread postby Matt Williams » 21 Feb 12, 2:46 pm

Apologies, the quote should read:

I wanted to chime in here. We are very happy with the sales and hitting #1 on Steam at launch was nothing short of amazing. We recouped our development and marketing expenses during the first 48 hours. And yes, we're certainly very excited about PC.
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Re: Alan Wake a Sales Success on PC - Recoups All Costs in 4

Unread postby steve_rogers42 » 21 Feb 12, 3:20 pm

i remember watching things waiting for this to be released on pc... glad to see the community still wants it, as apparently its quiet the game.

i will have to grab it when i can...
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Re: Alan Wake a Sales Success on PC - Recoups All Costs in 4

Unread postby PalZer0 » 21 Feb 12, 4:36 pm

I think that MS wanted to force GFWL onto a possible PC version of Alan Wake and Remedy refused to bow to them as they know that GFWL is very unpopular. They've since been waiting for their agreement with MS to end so that they could do the PC version with Steamworks as that's seen by many as a reasonable form of DRM.
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Re: Alan Wake a Sales Success on PC - Recoups All Costs in 4

Unread postby lordsoth » 21 Feb 12, 7:10 pm

Runs great and looks breathtaking at 6050x1080 using 3d vision (4 x 580 gtx's) with every setting at ultra (around 45-90 fps dependng on the amount of npcs/mobs on the screen.

if i could turn one thing off it would be motion blur, can make you dizzy with the 3d

Otherwise would recommend it to anyone and everyone, especially for $30
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Re: Alan Wake a Sales Success on PC - Recoups All Costs in 4

Unread postby Sathias » 21 Feb 12, 9:22 pm

caitsith01 wrote:
Proving that the platform is alive and kicking

Only you morons at Remedy/Microsoft and your moron executive pals at other devs/publishers ever doubted this.

The lesson is: release for PC on day one and don't treat PC gamers like second class citizens and you will make money out of it. If you make high quality games and price them reasonably, people will buy them.


That's not the lesson at all. The lesson is that it's still worth providing a decent PC port much later than the original release as long as you do a good job and charge a reasonable price.
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Re: Alan Wake a Sales Success on PC - Recoups All Costs in 4

Unread postby Bdnzor » 21 Feb 12, 9:30 pm

cdkit3 wrote:Hmm LA Noire much? I think it is really interesting to see Remedy turn around and say they have recouped their costs this quickly, yet you have Rockstar who still carry on that there is no financial incentive to port RDR over.... Yes RDR would probably cost a fair bit more to port over, but if they price it at a reasonable rate, they would also make thier cash back....


Hmm maybe, but it is still $89 on Steam at the moment..
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Re: Alan Wake a Sales Success on PC - Recoups All Costs in 4

Unread postby InAUGral » 21 Feb 12, 10:34 pm

DarKnode wrote:Just finished the game. It was amazing, not a shoddy port. No console icons, no 'press A to play', guns can be used via scroll and 1 2 3 4 and not some weird menu and so on. Graphics are amazing. DX11 level stuff in DX9. I was able to max it on my 560 ti @ 80-100% usage @ 30-60fps.
Definitely recommend.


I have heard the same from people I asked who were playing it on steam. I get the impression that it is a very well done PC game. I will buy it once I finish some games I have yet to finish by which time it will likely be cheaper.
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Re: Alan Wake a Sales Success on PC - Recoups All Costs in 4

Unread postby Nebby_99 » 22 Feb 12, 12:58 am

Soo haaaaapppyy... :jumpy:
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Re: Alan Wake a Sales Success on PC - Recoups All Costs in 4

Unread postby psychofruiterer » 22 Feb 12, 2:20 am

lordsoth wrote:Runs great and looks breathtaking at 6050x1080 using 3d vision (4 x 580 gtx's) with every setting at ultra (around 45-90 fps dependng on the amount of npcs/mobs on the screen.

if i could turn one thing off it would be motion blur, can make you dizzy with the 3d

Otherwise would recommend it to anyone and everyone, especially for $30


Holy ****!
Can i come over to your house to game? :lol:

I was under the impression that with 3dvision it had to be vsync'd at 60fps so the screen and glasses don't get out of sync?
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Re: Alan Wake a Sales Success on PC - Recoups All Costs in 4

Unread postby Drakand » 22 Feb 12, 9:33 am

Sathias wrote:That's not the lesson at all. The lesson is that it's still worth providing a decent PC port much later than the original release as long as you do a good job and charge a reasonable price.


+1


will definately be purchasing this at some point!
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Re: Alan Wake a Sales Success on PC - Recoups All Costs in 4

Unread postby clownius » 22 Feb 12, 11:11 am

with any luck, we'll be reading a similar story about dark souls sometime this year
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Re: Alan Wake a Sales Success on PC - Recoups All Costs in 4

Unread postby Bronze_D » 22 Feb 12, 3:12 pm

clownius wrote:with any luck, we'll be reading a similar story about dark souls sometime this year

DO WANT!
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Re: Alan Wake a Sales Success on PC - Recoups All Costs in 4

Unread postby Drakand » 22 Feb 12, 4:05 pm

Bronze_D wrote:
clownius wrote:with any luck, we'll be reading a similar story about dark souls sometime this year

DO WANT!

+9000
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Re: Alan Wake a Sales Success on PC - Recoups All Costs in 4

Unread postby sssfreak » 22 Feb 12, 5:41 pm

PC GAMING IS DYING! WAAAAAAAAAAAAAAHHHH!!!
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