by Jez » 15 Nov 11, 10:50 am
Spoilers contained in my **** about the game's plot, fanboys ye be warned.
It should be noted that the game takes place in a somewhat alternate universe, so applying real-life standards as to the relative strength of the US and Russian armed forces is a bit misguided. That being said, the game's plot still becomes thoroughly absurd once you finish and actually reflect on some of the plot points.
I don't mind the game's plot turning things up to eleven and building a story around set pieces, but I do care that the game's handling of such scenarios is piss-poor and not even internally consistent. One particular scene that stood out for me is when Rammstein Air Force Base gets on the horn to warn of Russia advancing into Europe, and the guy they're reporting into acts surprised. Russian ground forces attacking the US and NATO? These are the same Russians who have already invaded the continental US, right? Two things: A) They shouldn't be surprised. B) Why haven't these bombers already started blowing **** up in Moscow and beyond?
Unfortunately it seems that IW/Sledgehammer decided to completely ignore the foreshadowing of MW2 (that is going into Russia itself) for reasons unknown. Instead we get the ludicrous plot point of having to rescue the Russian President and his daughter, because apparently he's memorised the launch codes for Russia's entire nuclear arsenal and nobody else has a copy.
Is this the same Russian president who authorised the attack on the US in the first place? If so why hasn't he already launched the nukes? If not, then clearly he's not in a position to negotiate on Russia's behalf if most of his military is acting independently.
I'm not sure exactly why they disregarded the plot point from the second game. A knee-jerk reaction to the scandal from the No Russian level? An inability to portray America's actions as having any moral ambiguity? So instead of some subject matter that may actually be worth exploring (violence begetting violence and making the player question the validity of retribution on such a scale), we get the US swooping in to save continental Europe. Again.
I agree that the game had a few stand out moments that were fun to play for the sheer audacity of participating in them: a firefight in zero-G and the Juggernaut sequence at the end. But a lot of the fun moments were drowned out by the ineptitude of other aspects of the game. The train chase you mentioned was ruined for me when you begin to ask why the SAS let all these suspicious terrorist trucks disperse throughout their capital in the first place. Not to mention the game's engine simply not being capable of rendering the game's plot: such as when you emerge from the train station to find the same two or three civilians cloned ad infinitum standing blithely by while SAS operators open fire on an incoming truck.
It's a damn shame really, since CoD4 (and MW2 to a lesser extent) managed to have compelling action with a storyline that actually made sense. Unfortunately this iteration's SP is repeatedly maimed by either the story or the way the action is presented completely destroying any willing suspension of disbelief.
The Spec Ops mode is fun and I'm desperately hoping a patch irons out some of the issues in MP, because right now it feels like a solid step backwards that learned very little from MW2 and Black Ops.