Ranger/Stalker

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Ranger/Stalker

Unread postby Alkarl » 23 Feb 13, 9:26 pm

Hi all,

Wondering if I could get some opinions on my build. Planning on making some sort of stealthy Undead mercenary/assassin character (assuming I don't get bored with it). I took my favored enemies from the existing favored enemies thread - not sure on the order though. Also not sure if I should change out some feats/stats/skills, I noticed the other thread had lower strength then mine. Also wondering if I should add another class to it - like a level of Monk (for the monk bonuses and gear), it would only cost me a favored enemy. Epic Dodge is out because I can't get to a high enough Tumble (unless I get that Monk level or 2).

Anyway, the overall idea for the build is a stealth character who mainly uses melee (but can use ranged - longbow).

Hidden: show
Ranger(10) Stalker(30), Human

STR: 14
DEX: 16 (34)
CON: 14
WIS: 12
INT: 12
CHA: 8

Human: (Quick to Master)
01: Ranger(1): Weapon Finesse, Weapon Focus: Shortsword, Favored Enemy: Undeads, {Dual Wield}
02: Ranger(2)
03: Ranger(3): Weapon Focus: Longbow
04: Ranger(4): DEX+1, (DEX=17)
05: Ranger(5): Favored Enemy: Dragons
06: Ranger(6): Dodge
07: Ranger(7)
08: Ranger(8): DEX+1, (DEX=18)
09: Ranger(9): Two Weapon Defence, {Improved Two-Weapon Fighting}
10: Ranger(10): Favored Enemy: Outsiders, {Uncanny Dodge}
11: Stalker(11): {Point Blank Shot}
12: Stalker(12): DEX+1, Greater Two Weapon Fighting, (DEX=19)
13: Stalker(13)
14: Stalker(14): {Evasion}
15: Stalker(15): Improved Two Weapon Defence, Favored Enemy: Constructs
16: Stalker(16): DEX+1, (DEX=20)
17: Stalker(17): {Improved Evasion}
18: Stalker(18): Blind Fight, {Defensive Roll}
19: Stalker(19)
20: Stalker(20): DEX+1, Favored Enemy: Elementals, (DEX=21)
21: Stalker(21): Bane of Enemies
22: Stalker(22)
23: Stalker(23): Great Dexterity I, (DEX=22)
24: Stalker(24): DEX+1, Epic Weapon Focus: Shortsword, (DEX=23)
25: Stalker(25): Favored Enemy: Aberrations
26: Stalker(26): Great Dexterity II, (DEX=24), {Hide in Plain Sight}
27: Stalker(27): Epic Prowess
28: Stalker(28): DEX+1, (DEX=25)
29: Stalker(29): Great Dexterity III, (DEX=26)
30: Stalker(30): Armor Skin, Favored Enemy: Beasts
31: Stalker(31)
32: Stalker(32): DEX+1, Great Dexterity IV, (DEX=28)
33: Stalker(33): Epic Two Weapon Defence
34: Stalker(34)
35: Stalker(35): Favored Enemy: Magical Beasts, Great Dexterity V, (DEX=29)
36: Stalker(36): DEX+1, Great Dexterity VI, (DEX=31)
37: Stalker(37)
38: Stalker(38): Great Dexterity VII, (DEX=32)
39: Ranger(39): Great Dexterity VIII, (DEX=33)
40: Stalker(40): DEX+1, Favored Enemy: Animals, (DEX=34)

Hitpoints: 480
Skillpoints: 258
Saving Throws (Fortitude/Will/Reflex): 24/17/28
Saving Throw bonuses:
BAB: 30
AB (max, naked): 46 (melee), 44 (ranged)
AC (naked/mundane armor/shield only): 28/31
Spell Casting: Ranger(2)
Alignment Changes: 0

Discipline 43(45), Hide 43(55), Listen 43(44), Move Silently 43(55), Spot 43(44), Tumble 21(33), remaining skillpoints 1


01: Discipline(4), Hide(4), Listen(4), Move Silently(4), Spot(4), Tumble(2),
02: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
03: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
04: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
05: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
06: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
07: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
08: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
09: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
10: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
11: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
12: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
13: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
14: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
15: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
16: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
17: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
18: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
19: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
20: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
21: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
22: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
23: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
24: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
25: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
26: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
27: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
28: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
29: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
30: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
31: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
32: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
33: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
34: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
35: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
36: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
37: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
38: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
39: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Tumble(1),
40: Discipline(1), Hide(1), Listen(1), Move Silently(1), Spot(1), Save(1),
Alkarl

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