Yeah I made those myself. I went straight ahead and put everything into smithing and when I discovered how much I liked enchanting, into that. I've never had a TES game before so most of this was new to me. Then I started on the Alchemy, but I liked the idea that I can use enchanting to increase the 'output' of any Alchemy potions.
What I did with these weapons was first I would smith some apparel items (for alchemy you need headwear, gloves, necklace and rings) out of leather and then enchant them with fortify alchemy
, which would then allow me to make better enchanting and smithing potions and then continue around in a circle improving each enchantment etc until I hit the maximum limit (for enchanted items with fortify alchemy it is 29%). I then used one little exploit :p to stuff that little bit of extra power into my potions until I got the maximum percentage for both Smithing and Enchantment. Then when I was going to enchant or improve some item I would guzzle the potion and enchant/smith away.
Tas wrote:I haven't tried smithing, but everyone seems to think it ruins the game making it too easy.
You know what you say to people that whine about this.. don't use it then! Such a simple concept.
No one is forcing them to use Smithing, so if they don't use it then they get their wish on how to play the game and at what level. If they already started smithing, either stop or re-roll with a new character.
But only douchebags whinge that because someone else likes playing their single player game
one way, that it is NOT the right way to play. Each to their own. If you want to max it out then go right ahead as you're the one that will be playing it!
As for the Alchemy exploit, if you make the headwear you want to enchant with fortify alchemy a falmer helmet, you can equip both the falmer helmet and Krosis at the same time and you get an extra 20% added to Alchemy. :p
" " - Silent Bob
Gamers can really come across with a pathetically huge sense of self entitlement at times