Helelix wrote:And as a side note, the final loot is pretty ****. A few of my guild-mates have done it and posted some pretty bad items. Theres even a chance that you wont get an item for your profession.
1 person got a single tiny upgrade during story mode and we got nothing from the exploration mode at all, the last boss in story mode dropped the same caster helmet (yellow) for every one of us and nobody wanted it.
I honestly can't believe it's meant to be like it was tonight, eg: pull a chain on the wall and a mini event spawns 5 Ascalonian ghosts, 2 warriors get insta gibed and we all wipe, we then had to screw around till we somehow (i still don't know how) managed to pull a single pair out of the pack (for no apparent reason).
We spent about an hour and a half trying whatever boss that is that has the monk and the mesmer with him, 50% of initiates he would yank in the initiator from a stupid distance and 1shothem (and anyone else he grabbed), we tried so many fkn times to kite him around while we killed the monk (to stop the heals) but the total randomness of the aggro makes it nearly impossible to do anything with coordination, it just seems like the health on ALL the mobs in totally scaled wrong.
We had one point where a single mob 1 shot 4 of us and then a lone warrior just chilled out fighting him for the minute it took everyone else to get back without taking any damage, we also had a go at that event where you have to collect the spirits and protect the devices and it was just totally impossible to keep up with the spawns.
If that's intentional design then whoever did their dungeons is THE WORST developer I've ever encountered, it actually left us all not wanting to play the game any more, and our grp was comprised of 4 former hardcore raiders, I can't remember ever having a progression raid night EVER in another game which was more stupidly hard than this FIRST DUNGEON.... god only **** knows what new players will make of the place. It was like trying to do BC era raids in WoW with no boss mods of any kind and bosses which had no clear mechanics that you can see.
I'm not even going to sleep tonight because i can't shake the feeling that we just did something terribly wrong, but we can't have... but it can't be intentional design that it takes 5 people 3 minutes to kill a single spiderling that has a bajillion hit points....