Travis sent word that The Battle Grounds team has released a patch for the newly ported HL2 mod.
Travis wrote:An update for revolutionary war mod Battlegrounds Source has been released today, Included are 3 new maps aswell as various fixes and additions to the game. See below for full changelog.
0.14 - 20050917
changed version naming scheme to something easier for people to remember/type
all new bullet physics - still experimental. use sv_simulatedbullets to activate
ragdolls are now removed on round restart
players no longer get to survive round restart if there aren't enough spawns
minor fixes to spectator mode
officers now have their own models
walk/run speeds are now dependant on class:
loyalist/minute man slow
royal infantry/continental soldier medium
royal commander/continental officer fast
admin helpers added.
teams now autobalance
class limits added(mp_limit_*)
cvars to store team scores, if changed the real scores are too.(mp_americanscore/britishscore)
mp_timeleft added, returns remaining time to map change.
sv_restartround added, resets flags, scores and respawns all players.
added township
added bg_ambush
added bg_hill2
fixed missing language files
fixed snow in func_percipitation
added various map models
added new smoke material to replace CSS smoke nade one
voice commands look different to normal text and except for the warcry can only be seen by your team(but still heard by all)
updated and refined all player model skins
<mapname>.cfg now exec on mapchange. it is execed last, after listenserver.cfg
and last but definitely not least, fixed many, many exploits.
As promised we put up a server for the mod, and you can find those details here. Before joining, you will need to grab the latest version from the mirror. Finaly, there is currently a discussion thread in the BG2 forum.
Enjoy! i know I will be... /wanders off to play








