Insane Blackfire Crysis 2 Mod

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Insane Blackfire Crysis 2 Mod

Unread postby News Portal » 2 Aug 11, 12:36 pm

Now this here’s the stuff PC wet dreams are made off. [app=5680]Crysis 2[/app] might look good with its belated DirectX 11 patch, but it can look better. Oh yes, it can. Those canny modders over at Blackfire have just unleashed Mod 2, a Crysis 2 addendum that boasts the kind of lighting and textures that cause grown man-children to weep openly into their life-size anime girl comfort pillows. Hit the jump to see this baby in action.

Read full article by Toby McCasker
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Re: Insane Blackfire Crysis 2 Mod

Unread postby Wyld » 2 Aug 11, 12:53 pm

Very nice, but some issues .. dust plumes were excellent, but at the same time, looked like flour bombs. Oh, and yeah, replacing the blood with bright red paint .. wasn't a great look.
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Re: Insane Blackfire Crysis 2 Mod

Unread postby steve_rogers42 » 2 Aug 11, 1:38 pm

'node hosted files possible?

Also what happened ot the semi-monthly mod round-up/review?
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Re: Insane Blackfire Crysis 2 Mod

Unread postby FooIsm » 2 Aug 11, 1:48 pm

wow very nice indeed...
pitty i tried to play through the single player again when the dx11 and HQ patch come out, got past first level and was bored :/
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Re: Insane Blackfire Crysis 2 Mod

Unread postby =beast= » 2 Aug 11, 2:33 pm

cant say im all that impressed... nothing really jumped out

crysis 1 natural mod still beats it hands down

check it out

[youtube]shZzYkpl5Nk?hd=1[/youtube]
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Re: Insane Blackfire Crysis 2 Mod

Unread postby FooIsm » 2 Aug 11, 2:40 pm

=beast= wrote:cant say im all that impressed... nothing really jumped out

crysis 1 natural mod still beats it hands down

check it out

[youtube]shZzYkpl5Nk?hd=1[/youtube]


Yeah if you want to run around like a gimp :P
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Re: Insane Blackfire Crysis 2 Mod

Unread postby =beast= » 2 Aug 11, 2:48 pm

yeah the movement motion is a lil bit much. but everything else is golden
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Re: Insane Blackfire Crysis 2 Mod

Unread postby xanarax » 2 Aug 11, 3:07 pm

I imagine it would look a lot better in real time instead of youtube quality.

That said, why doesn't this "better" quality feature as standard? Why are modders pushing out these amazing looking upgrades? Is it really consoles holding it all back? Or is it the old no point developing for the top 1% of systems?
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Re: Insane Blackfire Crysis 2 Mod

Unread postby Wyld » 2 Aug 11, 4:55 pm

Mr_Cyberpunk wrote:Its most likely a case of they're just trying to do what they can to get the game out by the deadline. Whereas a modder is just going ahead and doing what ever they can with no deadline. I feel this is the difference.

Yes, and no.

The additional factors of working to a baseline set of technology (even an advanced one) would come into it the most, I'd think. From hardware standards, down to which levels of the API you support .. tweakers can push these limits out the window and just go for broke.

There's a reason why these mods don't work on all machines ..

Massive respect to them though .. it's great to see the work expanded on.
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Re: Insane Blackfire Crysis 2 Mod

Unread postby shlaimon » 2 Aug 11, 5:08 pm

doesnt look any different....
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Re: Insane Blackfire Crysis 2 Mod

Unread postby Lumen Melano » 2 Aug 11, 5:24 pm

Man I wish I could get Crysis to look like that mod on my puter. I can't imagine the beast it would need to fraps that video in 1920x1080!
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Re: Insane Blackfire Crysis 2 Mod

Unread postby Shinanigans » 2 Aug 11, 5:36 pm

Wyld wrote:
Mr_Cyberpunk wrote:Its most likely a case of they're just trying to do what they can to get the game out by the deadline. Whereas a modder is just going ahead and doing what ever they can with no deadline. I feel this is the difference.

Yes, and no.

The additional factors of working to a baseline set of technology (even an advanced one) would come into it the most, I'd think. From hardware standards, down to which levels of the API you support .. tweakers can push these limits out the window and just go for broke.

There's a reason why these mods don't work on all machines ..

Massive respect to them though .. it's great to see the work expanded on.

It's both. It's deadlines factoring in optimisation time and it's developing to a specific performance budget with 100% of end users in mind, not just the 5% PC ninjas.

Gunna try this out today but from reading some comments on Crymod, some people are suggesting it's not a huge change and that the C2 vanilla comparison screenshots were sabotaged to look their worst.
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Re: Insane Blackfire Crysis 2 Mod

Unread postby MrMoilT » 3 Aug 11, 2:14 pm

So hang on whats this mod supposed to do cause I already run the game on extreme settings I can't see it looking any better than it currently does in fact that vid doesn't look as good as extreme settings.

Screenies
Dx11 Extreme
http://steamcommunity.com/profiles/7656 ... tab=public

http://steamcommunity.com/profiles/7656 ... tab=public

Dx9 Extreme
http://steamcommunity.com/profiles/7656 ... tab=public

http://steamcommunity.com/profiles/7656 ... tab=public

It's pretty hard to tell the difference between Dx9 & 11 on Extreme but their is a slight one but that mod doesn't look to crash hot at all.
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